'Sinobi' jump

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'Sinobi' jump
'Sinobi' jump

Type: Active module.

Group: Long Range modules.

For ranks: 3-7, 10-15.

For ship type: Steel Harpy, Chiron and premium ships of the role

Description

The ship charges up for 1.5 s., then jumps 3500 m. backwards.
During the charge phase, resistance to all damage types is reduced by 75 pts.

Characteristics

Parameters 'Sinobi' jump 7 'Sinobi' jump 15
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
Energy consumption 225 en. 300 en.
Recharge 55 s. -5 s. -5 s. -5 s. 52 s. -5 s. -5 s. -5 s.
Cost Can be picked up from destroyed enemies in the zone Imperial Transport Hub 16200 32400 75600 Can be picked up from destroyed enemies in the zone Ruined Station 256500 513000 1197000


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions