Achilles

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Achilles
Achilles.png
Accumulates 5% free experience

The maximum level of experience — 9

Survivability* 14620
Hull 7484
Shield 4734
Energy 695
Speed 251

Available from the beginning:
Main weapon damage increased by 7%.
Hull resistance to all types of damage increased by 15 pts.
Shield resistance to all types of damage increased by 15 pts.
Available at experience level 2:
Main weapon damage increased by 8%.
Available at experience level 4:
Afterburner energy draw reduced by 25%.
Available at experience level 8:
Rotation speed increased by 25%.


Equipment upon purchase
Weapons
Assault Railgun 12 RailUp1 Icon.png SpaceMissile Standart.png
Active modules
Quark-beamer.jpg Engine Overcharge.png Combat Reboot.png RepairDronesMedium Icon.png
Ship modifiers
Engine RotationThruster Icon.png
Capacitor ImplsDischarger Icon.png CapacitorRecharging Icon.png
Shield AddShldGen Icon.png
Hull ArmorPlates Icon.png ResistHullKinetic Icon.png CompositeArmor Icon.png
CPU WideScanner Icon.png ScoutScanner Icon.png

Special module Gunship overdrive.png


Buying price 3200000 Currency credits.png
Selling price 800000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: EMPIRE
Class: Fighter
Role: Gunship
Rank: 9

Description

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

The new fighter was made by the same team of scientists and technicians, who had previously worked on Phobos in industrial centres of the Warden Order. The latest data on the alien technology was used, which allowed to significantly strengthen the hull and shield, as well as to increase maximum power of the generator. So, unlike Phobos, Achilles has special combination of unique bonuses to hull and shield resistance.

Available equipment

Weapons
Ion Emitter 9 Ion Emitter 13 Singularity Cannon 11 Assault Railgun 12 Gauss Cannon 9 Gauss Cannon 13 Flux Phaser 12 Thilith Beam gun.png Turbophaser DN-1.jpg Thar'kth cannon.jpg

Missiles
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile Kinetic.png SpaceMissile Barrage.png

Active Role Modules
Aiming Overcharge.png Combat Reboot.png Inhibitor swarm.jpg Engine Overcharge.png Particle Purge.png Quark-beamer.jpg

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png A1MA module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
15 45 -15 30 0 60

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 615 146 119 6185 3945 114 2500 2
2 615 146 119 6742 4301 114 2500 2
3 615 146 119 6990 4458 114 2750 2
4 633 110 123 6990 4458 114 2750 2
5 658 110 128 7175 4577 114 3000 2
6 677 110 131 7299 4656 114 3000 2
7 677 110 131 7423 4695 114 3250 2
8 677 110 131 7423 4695 114 3500 2
9 695 110 135 7484 4734 114 3500 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 244 292 90 88 72 66
2 244 292 90 88 72 66
3 245 294 92 88 72 66
4 245 294 92 88 72 66
5 245 294 92 88 72 66
6 246 296 95 88 72 66
7 248 298 97 88 72 66
8 250 300 100 88 90 83
9 251 301 102 88 90 83



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