Achilles

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Achilles
Achilles.png
Accumulates 5% free experience

The maximum level of experience — 9

Survivability* 12914
Hull 7484
Shield 4734
Energy 695
Speed 210

Available from the beginning:
Main weapon damage increased by 7%.
Hull resistance to all types of damage increased by 15 dmg.
Shield resistance to all types of damage increased by 15 dmg.
Available at experience level 2:
Main weapon damage increased by 8%.
Available at experience level 4:
Afterburner energy draw reduced by 25%.
Available at experience level 8:
Rotation speed increased by 25%.


Equipment upon purchase
Weapons
Railgun Basic Icon.png RailUp1 Icon.png SpaceMissile Standart.png
Active modules
Eagleeye Icon.png InfraredContermeasure Icon.png Invulnerability Icon.png ShieldExplosion Icon.png
Ship modifiers
Engine BoostersOverLoader Icon.png
Capacitor ImplsDischarger Icon.png WeaponCoolant Icon.png
Shield ShieldExtender Icon.png
Hull CompositeArmor Icon.png ResistHullKinetic Icon.png
CPU WideScanner Icon.png

Special module File:Module.png


Buying price 3200000 Currency credits.png
Selling price 800000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: EMPIRE
Class: Fighter
Role: Gunship
Rank: 9

Description

Ship_Race1_M_T3_Faction3_desc_lore_MISSING

Available equipment

Weapons
Ion Emitter 9 Ion Emitter 13 Singularity Cannon 11 Assault Railgun 12 Gauss Cannon 9 Gauss Cannon 13 Flux Phaser 12 Thilith Beam gun.png Thar'kth cannon.jpg

Missiles
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile Kinetic.png SpaceMissile Barrage.png

Active Role Modules
Aiming Overcharge.png Combat Reboot.png Inhibitor swarm.jpg Engine Overcharge.png Particle Purge.png Quark-beamer.jpg

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png A1MA module.png

Special Module
Gunship overdrive.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts.) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 615 147 119.2 6185 3945 114 2500 2
2 615 147 119.2 6742 4301 114 2500 2
3 615 147 119.2 6990 4458 114 2750 2
4 634 110 122.8 6990 4458 114 2750 2
5 659 110 127.6 7175 4577 114 3000 2
6 677 110 131.2 7299 4656 114 3000 2
7 677 110 131.2 7423 4695 114 3250 2
8 677 110 131.2 7423 4695 114 3500 2
9 695 110 134.7 7484 4734 114 3500 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 203 244 90 88 72 66
2 203 244 90 88 72 66
3 205 246 93 88 72 66
4 205 246 93 88 72 66
5 205 246 93 88 72 66
6 206 247 95 88 72 66
7 207 249 98 88 72 66
8 209 250 100 88 90 83
9 210 252 102 88 90 83

Ship model