Acid Hydra

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Acid Hydra
Acid Hydra.png
Accumulates 5% free experience

The maximum level of experience — 9

Survivability* 17376
Hull 11174
Shield 5118
Energy 1073
Speed 210

Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Critical chance increased by 5%.
Available at experience level 4:
Strafe speed increased by 30%.
Available at experience level 8:
Maximum capacitor volume increased by 30%.


Equipment upon purchase
Weapons
Mass Driver 11 RailUp1 Icon.png SpaceMissile Cruise.png
Active modules
Target highlight mode.jpg ShieldRestoreLarge Icon.png Tachyon Charge.png EM Scattering Field.png
Ship modifiers
Engine CollisionComp Icon.png
Capacitor Particle flow disruptor.jpg
Shield ResistShieldEMP Icon.png
Hull ArmorPlates Icon.png ResistHullThermal Icon.png ResistHullKinetic Icon.png
CPU BattleScanner Icon.png ScoutScanner Icon.png TurboScanner Icon.png

Special module Lrfe desintegrator.png


Buying price 1100000 Currency credits.png
Selling price 275000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: EMPIRE
Class: Frigate
Role: Long Range
Rank: 7

Description

These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields.

After the frigate of the type “Hydra 2” was accepted into service by the Emperor's decree, all the technical documentation for the project was transferred to the Warden Order. But it is based on the engineers of the Order have developed their own project, which was called "Acid Hydra". The first batches of these frigates entered service with the Emperor’s personal fleet, eventually forming its core.

Available equipment

Weapons
Beam Cannon 8 Heavy Blaster 9 Positron Cannon 7 Positron Cannon 11 Coil Mortar 8 Mass Driver 11 Dagtnith gun.png Vulcan 9

Missiles
SpaceMissile Cruise Icon.png Крылатая ракета Gold.png Module MineField Icon.png SpaceMissile Torpedo Icon.png SpaceMissile Volley Icon.png

Active Role Modules
Weapon Overcharge.png Tachyon Charge.png Reverse Thruster module.png EM Scattering Field.png Target highlight mode.jpg

Active Multipurpose Modules
ShieldRestoreLarge Icon.png RepairDronesLarge Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 750 194 145 9235 4265 97 2000 2
2 750 194 145 10067 4649 97 2000 2
3 750 194 145 10436 4820 97 2200 2
4 773 194 150 10436 4820 97 2200 2
5 803 194 156 10713 4948 97 2400 2
6 825 194 160 10898 5033 97 2400 2
7 825 194 160 11082 5076 97 2600 2
8 1050 194 160 11082 5076 97 2800 2
9 1073 194 164 11174 5118 97 2800 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 203 244 55 61 30 36
2 203 244 55 61 30 36
3 205 246 56 61 30 36
4 205 246 56 80 30 36
5 205 246 56 80 30 36
6 206 247 58 80 30 36
7 208 249 59 80 30 36
8 209 251 61 80 30 36
9 210 252 62 80 30 36



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