Adaptation mechanism

From Star Conflict Wiki
Revision as of 13:07, 13 July 2019 by FIRE WARRI0R (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
'Adaptation mechanism

Type: Ship modifier.

Group: Capacitor modifiers.

For ranks: 8-12.

For ship type: Anaconda Mk II and premium ships of the role Guard.png


Description

Shield and hull resistance increases for each incoming damage source, but not more than a certain value.
All allied ships in 2500 m. range get 30 shield resistance pts.
You can place only one modifier.


Characteristics

Parameters Adaptation mechanism 12
Mk.1 Mk.2 Mk.3 Mk.4
Damage resistance increase 10 pts. +5 pts. +5 pts. +3 pts.
Max. damage resistance boost 60 pts. +30 pts. +30 pts. +18 pts.
Cost Can be picked up from destroyed enemies in the zone Naberia-392 complex 78400Currency credits.png 156800Currency credits.png 365800Currency credits.png


Weapons.png Rockets.png Spec ammo.png Active modules.png Ship mod.png Weapon mod.png
Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions

Navigation menu