Albireo

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Albireo
Accumulates 5% free experience

The maximum experience level — 10

Survivability* 203549
Hull 117536
Shield 52245
Energy 5558
Speed 135

Available from the beginning:
Rotation speed increased by 7%.
Hull resistance to all damage increased by 20 pts.
Shield resistance to all damage increased by 20 pts.
Incoming melee damage is multiplied by 2.5.
Available at experience level 2:
Hull resistance to EM damage increased by 33 pts.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen


Equipment upon purchase
Weapons
Halo Launcher 17
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module Should be chosen

Cost of manufacturing 12000000
Cost of refitting 1400000


* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Federation
Class: Destroyer
Role: Suppressor
Rank: 17

Description

This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.

Destroyer is a huge and powerful ship, that deals a lot of damage. Terrible enemies of other classes of ships at long range, capable of supporting their team with dense fire and special abilities. For their power and range destroyers pay high vulnerability in melee and additional damage from the loss of modules.

Albireo is the newest destroyer of the Fort shipyard. The technologies of Spiral were used while creating this ship. However, the undocking method has been redesigned, as it is impossible to destroy the abandoned hull due to the large number of the ship’s crew members. The main components of the destroyer are disguised and the command staff is provided with a manoeuvrable interceptor. The ship’s laser weapons are excellent for destroying any kind of enemy targets. Albireo has now entered mass production. The Armada command has already signed a contract for the supply of several hundred ships. After the ship passes various military tests, an additional production contract will be signed for the needs of the fleet.

Thanks to the contract between the UMC and the Fort shipyard, mercenaries will soon be able to get Albireo at their disposal.

Unique ship equipment

Weapon

'Fort-4' launcher

Upon holding the beam on the target for a long time, the target receives additional damage. Damage is dealt until the target reduces speed. Deals additional damage to destroyers.

Active module

Autonomous barrier torpedo

Launches an unguided torpedo that launches drones. Drones scatter over a sphere of a certain radius and become inactive. Ships that come within sensor range of the drone will trigger its activation.

Interceptor active modules

Micro-warp

Accelerates the ship to a speed greater than its maximum speed by 2 sec. It takes 1 sec. to prepare the ship before acceleration.

Camo system

The ship becomes invisible to radar, cannot be targeted and is not exposed to directed hostile action for 25 sec. Firing and using modules interrupt the module's effect.

Manufacturing

Special module

You must select one of the following special modules. If there is one special module, you won't have to choose.

Description Energy consumption  Recharge
Undocks a maneuverable interceptor from a destroyer. Passively increases ship speed and maneuverability by 20%. 3000 en. 35 s.
Federation Energy router Reroutes energy flow in ship systems. Allows to select between max speed and rotation speed by 40%, weapon damage and projectile speed by 12% or restoring of 250 pts. shield volume per second and increase the shield resistance to all types of damage by 15 pts. 120 en. 0.3 s.
Upon activation ship is fixing its position for 2 s. Weapon damage is increased by 55% and range is increased by 10%. 120 en. 5 s.

Bonuses

You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.

Weapon cooling rate increased by 100%.
Kinetic weapon spread reduced by 33.3%.
Kinetic weapon projectile speed increased by 35%.
EM spread reduced by 33.3%.
EM projectile speed increased by 35%.
Power of Suppressor Class modules increased by 10%.
Cooldown time of Suppressor Class modules decreased by 15%.
Energy drain of of Suppressor Class modules decreased by 25%.

Available equipment

Weapons
Meson Cannon 17 / Pirate Meson cannon 17 'Halo' Launcher 17 / Pirate 'Halo' launcher 17 Coilgun 17 / Pirate Coilgun 17

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
10 40 -20 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 4750 224 259 97138 43178 245 3000 3
2 4750 224 259 105880 47063 245 3000 3
3 4750 224 259 109765 48791 245 3300 3
4 4893 224 267 109765 48791 245 3300 3
5 5083 224 278 112680 50086 245 3600 3
6 5225 224 285 114622 50949 245 3600 3
7 5225 224 285 116565 51381 245 3900 3
8 5225 224 285 116565 51381 245 4200 3
9 5368 224 293 117536 51813 245 4200 3
10 5558 224 303 117536 52245 245 4500 3

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 131 157 10 10 11,8 19,3
2 131 157 10 10 11,8 19,3
3 132 158 10,3 10 11,8 19,3
4 132 158 10,3 10 11,8 19,3
5 132 158 10,3 10 11,8 19,3
6 132 159 10,5 10 11,8 19,3
7 133 160 10,8 10 11,8 19,3
8 134 161 11,1 10 11,8 19,3
9 135 162 11,3 10 11,8 19,3
10 135 162 11,3 10 11,8 19,3

Player Builds


Ships
Interceptors Fighters Frigates Destroyers