Anaconda Mk II

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Anaconda Mk II
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 33337
Hull 17630
Shield 16619
Energy 1302
Speed 261

Available from the beginning:
Shield resistance to all damage increased by 10 pts.
Available at experience level 2:
Maximum capacitor volume increased by 20%.
Available at experience level 4:
Reloading rate of "Guard modules" reduced by 20%.
Available at experience level 8:
Kinetic weapon spread reduced by 33.3%.
Kinetic weapon projectile speed increased by 35%.


Equipment upon purchase
Weapons
Beam Cannon 12
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 4890000
Selling price 1222500



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: FEDERATION
Class: Frigate
Role: Guard
Rank: 10

Description

Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.

Despite the generally satisfactory assessment of the frigate "Raptor Mk II" as a means of support, Vanguard still sought a replacement for it. Successes in the adaptation of civilian projects of space ships to the needs of the army interested the command of the Vanguard. And, after upgrading in its shipyards, the Vanguard received an excellent support ship, capable of acting as deeply as desired in the enemy’s territory.

Available equipment

Weapons
Beam Cannon 12 Heavy Blaster 13 Positron Cannon 11 Positron Cannon 14 Coil Mortar 12 Mass Driver 11 Mass Driver 14 Vulcan 13 Destructor 14 Breach Laser 12

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
-20 10 -50 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 950 214 184 14570 13735 143 2000 2
2 1140 214 184 15881 14971 143 2000 2
3 1140 214 184 16464 15521 143 2200 2
4 1169 214 190 16464 15521 143 2200 2
5 1207 214 197 16901 15933 143 2400 2
6 1235 214 203 17193 16207 143 2400 2
7 1235 214 203 17484 16345 143 2600 2
8 1235 214 203 17484 16345 143 2800 2
9 1263 214 208 17630 16482 143 2800 2
10 1302 214 215 17630 16619 143 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 253 303 55 61 30 36
2 253 303 55 61 30 36
3 255 305 56 61 30 36
4 255 305 56 61 30 36
5 255 305 56 61 30 36
6 256 307 58 61 30 36
7 258 309 59 61 30 36
8 260 311 61 61 30 36
9 261 313 62 61 30 36
10 261 313 62 61 30 36

Ship model