Anaconda Mk II

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Anaconda Mk II
Anaconda Mk II.png
Generates 5% free synergy

The maximum level of synergy — 10

Survivability* 32307
Hull 17630
Shield 16620
Energy 1247
Speed 218


Available from the beginning:
Available at synergy level 2:
Maximum capacitor volume increased by 20%.
Available at synergy level 4:
Reloading rate of "Guard modules" reduced by 20%.
Available at synergy level 8:
Kinetic weapon spread reduced by 33%.
Kinetic weapon projectile speed increased by 35%.



Ship modules layout
Active modules Active-y.pngActive-y.pngActive-y.pngActive-y.png
Engine Enginemod-y.png
Capacitor Capacitormod-y.pngCapacitormod-y.png
Shield Shieldmod-y.pngShieldmod-y.pngShieldmod-y.png
Hull Hullmod-y.png
CPU Compmod-y.png

Buying price 4890000 Currency credits.png



* All specifications are shown for the ship with the maximum level of synergy (10) without equipment

General information

Faction: FEDERATION
Class: Frigate
Role: Guard
Rank: 10 (Tier: 4)

Description

Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.

Available equipment

Weapons
Laser Basic Icon.png Plasmagun Sniper Icon.png Railgun Heavy Icon.png Laser Sniper Icon.png Dagtnith gun.png Mass Driver gun.png Destructor gun.png

Missiles
SpaceMissile Cruise Icon.png Module MineField Icon.png SpaceMissile Torpedo Icon.png SpaceMissile Volley Icon.png SpaceMissile Doomsday Icon.png Module DeathRay Icon.png

Active Role Modules
Mass Propulsion Inhibitor.png Missile Shield.png Pulsar.png Liquid Metal Injector.png Emergency Shield Boost.png Signature Masking.png

Active Multipurpose Modules
Shield Booster.png Repair Kit.png IR Flares.png Nanocomposite Coating.png Multiphase Shield Adapter.png Energy Converter module.png A1MA module.png

Special Module
Guard phase shield thermall.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
-30 0 -60 15 -15 45

Ship's characteristics on different synergy levels

Synergy Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts.) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 910 214 176.4 14570 13735 106 2000 2
2 1092 214 176.4 15882 14972 106 2000 2
3 1092 214 176.4 16465 15521 106 2200 2
4 1120 214 181.7 16465 15521 106 2200 2
5 1156 214 188.8 16902 15933 106 2401 2
6 1183 214 194 17193 16208 106 2401 2
7 1183 214 194 17484 16345 106 2600 2
8 1183 214 194 17484 16345 106 2800 2
9 1211 214 199.3 17630 16482 106 2800 2
10 1247 214 206.4 17630 16620 106 3000 2

Ship's speed on different synergy levels

Synergy Speed Acceleration Strafe Pitch Roll, (deg./s)
march, (m/s) afterburner, (m/s) march, (m/s2) afterburner, (m/s2) X-axis, (m/s) Y-axis, (m/s) X-axis, (deg./s) Y-axis, (deg./s)
1 211 253 55 110 62 62 30 30 36
2 211 253 55 110 62 62 30 30 36
3 213 255 57 113 62 62 30 30 36
4 213 255 57 113 62 62 30 30 36
5 213 255 57 113 62 62 30 30 36
6 214 257 58 116 62 62 30 30 36
7 215 258 60 119 62 62 30 30 36
8 217 260 61 122 62 62 30 30 36
9 218 262 63 125 62 62 30 30 36
10 218 262 63 125 62 62 30 30 36

Gallery