Archdragon

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Archdragon
Archdragon.png
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 23354
Hull 15034
Shield 6861
Energy 1112
Speed 210

Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Critical chance increased by 5%.
Available at experience level 4:
Reloading rate of "Long Range modules" reduced by 20%.
Available at experience level 8:
Time to weapon heating increased by 20%.


Equipment upon purchase
Weapons
Guided thermosphere.jpg LaserUp1 Icon.png SpaceMissile Cruise.png
Active modules
Weapon Overcharge.png EM Scattering Field.png IR Pulsar.png Tachyon Charge.png
Ship modifiers
Engine InertialStabilizer Icon.png
Capacitor Particle flow disruptor.jpg
Shield ShieldExtender Icon.png
Hull HeavyArmor Icon.png ArmorPlates Icon.png ResistHullThermal Icon.png
CPU ScoutScanner Icon.png RangeMasterUnit Icon.png TurboScanner Icon.png

Special module Lrfe desintegrator.png


Buying price 8990000 Currency credits.png
Selling price 2247500 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: EMPIRE
Class: Frigate
Role: Long Range
Rank: 15

Description

These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, of high-power and long-range weapons come at the cost of armour and shields.

The prototype of the newest frigate of the Imperial Warden Order. Not adopted for service. Prototypes are assigned for passing tests to the best parts of the Earth Keeper Fleet. However, the adoption of the frigate is delayed, because the project has made significant changes related to the events of the 4610th year in sector 1337.

Available equipment

Weapons
Beam Cannon 17 Heavy Blaster 17 Positron Cannon 17 Coil Mortar 17 Mass Driver 17 Dagtnith gun.png Vulcan 17 Guided thermosphere.jpg

Missiles
SpaceMissile Cruise Icon.png Крылатая ракета Gold.png Module MineField Icon.png SpaceMissile Torpedo Icon.png SpaceMissile Volley Icon.png SpaceMissile Doomsday Icon.png Module GuidedDron Icon.png

Active Role Modules
Weapon Overcharge.png Tachyon Charge.png Reverse Thruster module.png EM Scattering Field.png IR Pulsar.png

Active Multipurpose Modules
ShieldRestoreLarge Icon.png RepairDronesLarge Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 950 246 184 12425 5670 120 2000 2
2 950 246 184 13544 6181 120 2000 2
3 950 246 184 14041 6408 120 2200 2
4 979 246 190 14041 6408 120 2200 2
5 1017 246 197 14413 6578 120 2400 2
6 1045 246 203 14662 6691 120 2400 2
7 1045 246 203 14911 6748 120 2600 2
8 1045 246 203 14911 6748 120 2800 2
9 1074 246 208 15034 6805 120 2800 2
10 1112 246 215 15034 6861 120 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 203 244 55 61 30 36
2 203 244 55 61 30 36
3 205 246 56 61 30 36
4 205 246 56 61 30 36
5 205 246 56 61 30 36
6 206 247 58 61 30 36
7 208 249 59 61 30 36
8 209 251 61 61 30 36
9 210 252 62 61 30 36
10 210 252 62 61 30 36

Ship model

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