Archdragon

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Archdragon
Archdragon.png
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 23355
Hull 15035
Shield 6861
Energy 1112
Speed 176


Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Critical chance increased by 5%.
Available at experience level 4:
Reloading rate of "Long Range modules" reduced by 20%.
Available at experience level 8:
Time to weapon heating increased by 20%.


Equipment upon purchase
Weapons
Laser Basic Icon.png LaserUp1 Icon.png SpaceMissile Cruise.png
Active modules
SniperOverload Icon.png Camouflage Icon.png Flash Icon.png RepairDronesLarge Icon.png
Ship modifiers
Engine InertialStabilizer Icon.png
Capacitor ExtCapacitorBattary Icon.png
Shield ResistShieldEMP Icon.png
Hull HeavyArmor Icon.png ResistHullKinetic Icon.png ResistHullThermal Icon.png
CPU ScoutScanner Icon.png RangeMasterUnit Icon.png TurboScanner Icon.png

Special module Disintegrator.png


Buying price 8990000 Currency credits.png
Selling price 2247500 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: EMPIRE
Class: Frigate
Role: Long Range
Rank: 15

Description

These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, of high-power and long-range weapons come at the cost of armour and shields.

Available equipment

Weapons
Beam Cannon 17 Heavy Blaster 17 Positron Cannon 17 Coil Mortar 17 Mass Driver 17 Dagtnith gun.png Vulcan 17 Guided thermosphere.jpg

Missiles
SpaceMissile Cruise Icon.png Крылатая ракета Gold.png Module MineField Icon.png SpaceMissile Torpedo Icon.png SpaceMissile Volley Icon.png SpaceMissile Doomsday Icon.png Module GuidedDron Icon.png

Active Role Modules
Weapon Overcharge.png Tachyon Charge.png Reverse Thruster module.png EM Scattering Field.png IR Pulsar.png

Active Multipurpose Modules
ShieldRestoreLarge Icon.png RepairDronesLarge Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png

Special Module
Lrfe desintegrator.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts.) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 950 246 184.2 12425 5670 121 2000 2
2 950 246 184.2 13544 6181 121 2000 2
3 950 246 184.2 14041 6408 121 2200 2
4 979 246 189.7 14041 6408 121 2200 2
5 1017 246 197 14413 6578 121 2401 2
6 1045 246 202.6 14662 6691 121 2401 2
7 1045 246 202.6 14911 6748 121 2600 2
8 1045 246 202.6 14911 6748 121 2800 2
9 1074 246 208.1 15035 6805 121 2800 2
10 1112 246 215.5 15035 6861 121 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 170 204 55 62 30 36
2 170 204 55 62 30 36
3 171 205 57 62 30 36
4 171 205 57 62 30 36
5 171 205 57 62 30 36
6 172 207 58 62 30 36
7 173 208 60 62 30 36
8 175 209 61 62 30 36
9 176 211 63 62 30 36
10 176 211 63 62 30 36

Ship model

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