Argonaut

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Argonaut
Argonaut.png
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 14263
Hull 8416
Shield 5058
Energy 784
Speed 277

Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Main weapon damage increased by 8%.
Available at experience level 4:
Energy consumption of "Gunship modules" reduced by 20%.
Available at experience level 8:
Weapon cooling rate increased by 50%.


Equipment upon purchase
Weapons
Focusing Laser 14 LaserUp1 Icon.png SpaceMissile Standart.png
Active modules
Aiming Overcharge.png RepairDronesMedium Icon.png Engine Overcharge.png Combat Reboot.png
Ship modifiers
Engine BoostersOverLoader Icon.png EngineGenerator Icon.png
Capacitor ExtCapacitorBattary Icon.png
Shield SubmatterShield Icon.png
Hull Auto-repair.jpg ResistHullKinetic Icon.png
CPU WideScanner Icon.png ProtonWall Icon.png BattleScanner Icon.png

Special module Gunship overdrive.png


Buying price 6990000 Currency credits.png
Selling price 1747500 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: EMPIRE
Class: Fighter
Role: Gunship
Rank: 12

Description

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

This fighter developed by the Imperial Warden Order was created based on the analysis of battles involving WOK-9 "Prometheus Fire" and his classmate GK-35 "Spartacus". The result was a great ship, combining the advantages of their prototypes. But his, perhaps the only, serious drawback - the high cost - does not allow him to completely oust the good Prometheus Fire fighter from the Order.

Available equipment

Weapons
Ion Emitter 13 Ion Emitter 17 Singularity Cannon 14 Assault Railgun 12 Assault Railgun 17 Gauss Cannon 13 Gauss Cannon 17 Flux Phaser 12 Flux Phaser 17 Thilith Beam gun.png Thar'kth cannon.jpg Focusing Laser 14

Missiles
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile Kinetic.png SpaceMissile Barrage.png

Active Role Modules
Aiming Overcharge.png Combat Reboot.png Inhibitor swarm.jpg Engine Overcharge.png Particle Purge.png

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png A1MA module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 670 161 130 6955 4180 121 2500 2
2 670 161 130 7581 4557 121 2500 2
3 670 161 130 7860 4724 121 2750 2
4 690 161 134 7860 4724 121 2750 2
5 717 161 139 8068 4849 121 3000 2
6 737 161 143 8207 4933 121 3000 2
7 737 161 143 8346 4975 121 3250 2
8 737 161 143 8346 4975 121 3500 2
9 757 161 147 8416 5016 121 3500 2
10 784 161 152 8416 5058 121 3750 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 268 321 90 88 72 66
2 268 321 90 88 72 66
3 270 324 92 88 72 66
4 270 324 92 88 72 66
5 270 324 92 88 72 66
6 271 326 95 88 72 66
7 273 328 97 88 72 66
8 275 330 100 88 72 66
9 277 332 102 88 72 66
10 277 332 102 88 72 66



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