Argonaut

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Argonaut
Argonaut.png
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 14263
Hull 8416
Shield 5058
Energy 784
Speed 231

Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Main weapon damage increased by 8%.
Available at experience level 4:
Energy consumption of "Gunship modules" reduced by 20%.
Available at experience level 8:
Weapon cooling rate increased by 50%.


Equipment upon purchase
Weapons
Railgun Basic Icon.png RailUp1 Icon.png SpaceMissile Standart.png
Active modules
Eagleeye Icon.png InfraredContermeasure Icon.png Afterburner Icon.png Invulnerability Icon.png
Ship modifiers
Engine BoostersOverLoader Icon.png InertialStabilizer Icon.png
Capacitor ImplsDischarger Icon.png
Shield SubmatterShield Icon.png
Hull CompositeArmor Icon.png ResistHullKinetic Icon.png
CPU WideScanner Icon.png ProtonWall Icon.png TurboScanner Icon.png

Special module File:Module.png


Buying price 6990000 Currency credits.png
Selling price 1747500 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: EMPIRE
Class: Fighter
Role: Gunship
Rank: 12

Description

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

Available equipment

Weapons
Ion Emitter 13 Ion Emitter 17 Singularity Cannon 14 Assault Railgun 12 Assault Railgun 17 Gauss Cannon 13 Gauss Cannon 17 Flux Phaser 12 Flux Phaser 17 Thilith Beam gun.png Thar'kth cannon.jpg Focusing Laser 14

Missiles
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile Kinetic.png SpaceMissile Barrage.png

Active Role Modules
Aiming Overcharge.png Combat Reboot.png Inhibitor swarm.jpg Engine Overcharge.png Particle Purge.png

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png A1MA module.png

Special Module
Gunship overdrive.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts.) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 670 161 129.9 6955 4180 121 2500 2
2 670 161 129.9 7581 4557 121 2500 2
3 670 161 129.9 7860 4724 121 2750 2
4 691 161 133.8 7860 4724 121 2750 2
5 717 161 139 8068 4849 121 3000 2
6 737 161 142.9 8207 4933 121 3000 2
7 737 161 142.9 8346 4975 121 3250 2
8 737 161 142.9 8346 4975 121 3500 2
9 758 161 146.8 8416 5016 121 3500 2
10 784 161 152 8416 5058 121 3750 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 224 268 90 88 72 66
2 224 268 90 88 72 66
3 225 270 93 88 72 66
4 225 270 93 88 72 66
5 225 270 93 88 72 66
6 227 272 95 88 72 66
7 228 274 98 88 72 66
8 230 276 100 88 72 66
9 231 277 102 88 72 66
10 231 277 102 88 72 66

Ship model