Atlas (ship): Difference between revisions

From Star Conflict Wiki
Jump to navigation Jump to search
m (1 revision: Восстановление из бекапа при переезде)
No edit summary
Line 1: Line 1:
{{Ship
{{Ship
|name=Atlas
<!-- Main block -->
|description='' Experimental frigate. ''
|ShipName = Atlas
 
|ShipLOR = These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields.
The Atlas is a Tier 4 [[Premium]] frigate available to the Empire faction. It is available for purchase at Rank 8 and grants a +170% reward bonus.
|shipClass_text = Frigate
 
|shipClass_link = Frigate
The Atlas costs 8,250 Galactic Standards to purchase.
|tier = 4
 
|rank = 12
|class=Frigates
|shipRole_text = Long Range
|role=Long Range
|shipRole_link = Long Range
|tech=4
|shipRole_image = role_sniper.png
|faction=Empire
|raceName = EMPIRE
|mod1=y
|race_link = EMPIRE
|mod2=y
|raceNameLink = EMPIRE
|mod3=y
|raceImage = empire.png
|missile1type=medium
|specialAbility_text = Disintegrator
|missile1num=5
|specialAbility_link = Disintegrator
|missile2type=large
|specialAbility_icon = disintegrator.png
|missile2num=4
|price = 8250
|missile3type=none
|currency = GS
|missile3num=-
<!-- Image block -->
|hullmod=y
|shipImage_Animation = R1LT4P.gif
|shieldmod=y
|shipImage_FrontView = R1LT4P_2.png
|capacitormod=y
|shipImage_SideView = R1LT4P_3.png
|compmod=y
|shipImage_UpView = R1LT4P_1.png
|enginemod=y
<!-- Module's slots -->
|active1=y
|module_active_count = 4
|active2=y
|module_engine_count = 1
|active3=y
|module_hull_count = 3
|active4=y
|module_shield_count = 1
|passive1=y
|module_capacitor_count = 2
|passive2=y
|module_cpu_count = 2
|passive3=y
<!-- Stock fit -->
|passive4=y
|stock_WEAPON_01 = [[File:Laser_Basic_Icon.png|link=Beam Cannon|50px]]
|features=
|stock_AMMO_01 = [[File:LaserUp1_Icon.png|50px|link=Xenon Lamp]]
* Premium ships do not require repairs
|stock_MISSILE_01 = [[File:SpaceMissile_Cruise.png|link=Cruise missile|50px]]
* Main weapon damage increased by 10%
|stock_ACTIVE_01 = [[File:SniperOverload_Icon.png|link=Weapon Overcharge|50px]]
|shieldkinetic=30
|stock_ACTIVE_02 = [[File:Camouflage_Icon.png|link=EM Scattering Field|50px]]
|shieldthermal=0
|stock_ACTIVE_03 = [[File:Flash_Icon.png|link=IR Pulsar|50px]]
|shieldem=-30
|stock_ACTIVE_04 = [[File:RepairDronesLarge_Icon.png|link=Repair Kit L|50px]]
|hullkinetic=-15
|stock_ENGINE_MOD_01 = [[File:InertialStabilizer_Icon.png|link=Inertial Stabilizer|50px]]
|hullthermal=15
|stock_CAPACITOR_MOD_01 = [[File:ExtCapacitorBattary_Icon.png|link=Leak Stabilizer|50px]]
|hullem=45
|stock_CAPACITOR_MOD_02 = [[File:WeaponCoolant_Icon.png|link=Iridium Heatsink|50px]]
|energy=1015
|stock_SHIELD_MOD_01 = [[File:ResistShieldEMP_Icon.png|link=EM-diffuser|50px]]
|energyregen=231
|stock_ARMOR_MOD_01 = [[File:HeavyArmor_Icon.png|link=Armor-Plated Hull|50px]]
|hull=13734
|stock_ARMOR_MOD_02 = [[File:ResistHullKinetic_Icon.png|link=Reactive Armor|50px]]
|shield=5911
|stock_ARMOR_MOD_03 = [[File:ResistHullThermal_Icon.png|link=Thermal Insulator|50px]]
|shieldregen=98
|stock_CPU_MOD_01 = [[File:ScoutScanner_Icon.png|link=Enhanced Scanner|50px]]
|lockrange=3750
|stock_CPU_MOD_02 = [[File:RangeMasterUnit_Icon.png|link=Horizon Module|50px]]
|lockspeed=2.5
<!-- Technical specifications block -->
|forwardspeed=143
|module_active_count = 4
|reversespeed=41
|module_engine_count = 1
|strafespeed=49
|module_hull_count = 3
|acceleration=7
|module_shield_count = 1
|afterburnerspeed=215
|module_capacitor_count = 2
|afterburnerenergyuse=189
|module_cpu_count = 2
|turnspeed=30
<!-- Damage resist subblock -->
|rollspeed=36
|hull_resist_thermal = 15
|maxsynergy=13
|hull_resist_kinetic = <nowiki>-</nowiki>15
|maxenergy=1015
|hull_resist_emp = 45
|maxenergyregen=231
|shield_resist_thermal = 0
|maxhull=13734
|shield_resist_kinetic = 30
|maxshield=5911
|shield_resist_emp = <nowiki>-</nowiki>30
|maxshieldregen=98
|hull_resist_thermal_calc = 15
|maxlockrange=3750
|hull_resist_kinetic_calc = -15
|maxforwardspeed=143
|hull_resist_emp_calc = 45
|maxreversespeed=41
|shield_resist_thermal_calc = 0
|maxstrafespeed=49
|shield_resist_kinetic_calc = 30
|maxacceleration=7
|shield_resist_emp_calc = -30
|maxafterburnerspeed=215
<!-- Synergy = 10 -->
|maxafterburnerenergyuse=189
|synLevel_syn10 = 10
|max_speed_syn10 = 176
|max_speed_boost_syn10 = 211
|acceleration_syn10 = 63
|acceleration_boost_syn10 = 125
|boost_energy_cost_syn10 = 227
|boost_energy_min_syn10 = 130
|strafe_speed_x_syn10 = 62
|strafe_speed_y_syn10 = 62
|rot_speed_x_syn10 = 30
|rot_speed_y_syn10 = 30
|rot_speed_z_syn10 = 36
|energy_max_syn10 = 1024
|energy_regen_syn10 = 232.4
|hull_max_syn10 = 13801
|shield_max_syn10 = 6220
|shield_regen_syn10 = 112
|vision_radius_syn10 = 3000
|lock_time_syn10 = 2
<!-- Default bonus block -->
|damage_mul = 7%
|damage_mul_synLvl = 0
<!-- Synergy unlocked bonus block -->
|crit_chance_add = 5%
|crit_chance_add_synLvl = 2
|energy_regen_mul = 20%
|energy_regen_mul_synLvl = 4
|crit_chance_add = 10%
|crit_chance_add_synLvl = 8
}}
}}
<!-- The space between the blocks -->
{|border="0" align="center" width="100%"
    | height="5" |
|}
<!-- footnotes -->
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px; font-size: 75%">
=Footnotes=
<references/>
</div>

Revision as of 04:32, 24 August 2016

Atlas
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 10

Survivability* 21362
Hull 13801
Shield 6220
Energy 1024
Speed 176

Available from the beginning:
Main weapon damage increased by 7%.
Energy regeneration speed increased by 20%.
Critical chance increased by 10%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 8250



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: EMPIRE
Class: Frigate
Role: Long Range
Rank: 12

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields.

Available equipment

Weapons
Beam Cannon 12 Beam Cannon 17 Heavy Blaster 13 Heavy Blaster 17 / Pirate Heavy Blaster 17 Positron Cannon 14 Coil Mortar 12 Coil Mortar 17 Boarding Coil Mortar 17 Mass Driver 14 Vulcan 13 Vulcan 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
10 1024 227 232.4 13801 6220 112 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
10 176 211 63 62 30 36

Ship model