Aura

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Aura
Aura.png
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 15487
Hull 8240
Shield 5251
Energy 904
Speed 290

Available from the beginning:
Main weapon damage increased by 7%.
Maximum speed increased by 5%.
Available at experience level 2:
Energy regeneration speed increased by 25%.
Available at experience level 4:
Effects of "Command modules" increased by 20%.
Available at experience level 8:
Maximum capacitor volume increased by 30%.


Equipment upon purchase
Weapons
Thermal energy burner.jpg LaserUp1 Icon.png SpaceMissile Standart.png
Active modules
Mobile pulsar.jpg Coating Polarizer.png Valkyrie System.png Aegis System.png
Ship modifiers
Engine InertialStabilizer Icon.png Shared cooler icon.png
Capacitor CmplxBatt Icon.png ImplsDischarger Icon.png WeaponCoolant Icon.png
Shield CuttedShieldHolder Icon.png
Hull ResistHullKinetic Icon.png PassiveArmor Icon.png
CPU Improved charge algorithms.jpg

Special module Command diffusion shield.png


Buying price 8400000 Currency credits.png
Selling price 2100000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: EMPIRE
Class: Fighter
Role: Command
Rank: 14

Description

Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.

The Invincible Legion fighter, designated GK-45 "Aura", is being developed as a means of countering the potential threat posed by the existence of the Forerunner sectors. Several squadrons, armed with fighter of the experimental series, have already arrived at the disposal of the Chief of Staff of the Legion.

Available equipment

Weapons
Ion Emitter 17 Singularity Cannon 14 Singularity Cannon 17 Assault Railgun 17 Gauss Cannon 17 Flux Phaser 17 Thilith Beam gun.png Phaser 14 Phaser 17 Thermal energy burner.jpg

Missiles
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile Kinetic.png SpaceMissile Doomsday Icon.png Module GuidedDron Icon.png SpaceMissile Ion.png

Active Role Modules
Coating Polarizer.png Aegis System.png Shield Havoc module.png Valkyrie System.png Gravi-scanner.png Mobile pulsar.jpg

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
10 40 -20 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 615 170 119 6810 4340 125 2500 2
2 615 170 149 7423 4731 125 2500 2
3 615 170 149 7696 4905 125 2750 2
4 633 170 153 7696 4905 125 2750 2
5 658 170 157 7900 5035 125 3000 2
6 677 170 161 8036 5122 125 3000 2
7 677 170 161 8173 5165 125 3250 2
8 861 170 161 8173 5165 125 3500 2
9 879 170 164 8241 5208 125 3500 2
10 904 170 169 8240 5251 125 3750 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 281 338 90 88 72 66
2 281 338 90 88 72 66
3 283 340 92 88 72 66
4 283 340 92 88 72 66
5 283 340 92 88 72 66
6 285 342 95 88 72 66
7 287 344 97 88 72 66
8 289 346 100 88 72 66
9 290 348 102 88 72 66
10 290 348 102 88 72 66



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