Aura

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Aura
Aura.png
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 15489
Hull 8241
Shield 5252
Energy 905
Speed 242


Available from the beginning:
Main weapon damage increased by 7%.
Maximum speed increased by 5%.
Available at experience level 2:
Energy regeneration speed increased by 25%.
Available at experience level 4:
Effects of "Command modules" increased by 20%.
Available at experience level 8:
Maximum capacitor volume increased by 30%.


Equipment upon purchase
Weapons
Railgun Basic Icon.png RailUp1 Icon.png SpaceMissile Standart.png
Active modules
InfraredContermeasure Icon.png CommandArmorResist Icon.png CommandWeaknessAnalyzer Icon.png CommandShieldResist Icon.png
Ship modifiers
Engine EngineGenerator Icon.png KatalizatorInjector Icon.png
Capacitor CmplxBatt Icon.png ExtCapacitorBattary Icon.png CapacitorRecharging Icon.png
Shield Recuperator Icon.png
Hull ResistHullKinetic Icon.png PassiveArmor Icon.png
CPU ProtonWall Icon.png

Special module File:Energyshieldcommander.png


Buying price 8400000 Currency credits.png
Selling price 2100000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: EMPIRE
Class: Fighter
Role: Command
Rank: 14

Description

Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.

Available equipment

Weapons
Ion Emitter 17 Singularity Cannon 14 Singularity Cannon 17 Assault Railgun 17 Gauss Cannon 17 Flux Phaser 17 Thilith Beam gun.png Phaser 14 Phaser 17 Thermal energy burner.jpg

Missiles
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile Kinetic.png SpaceMissile Doomsday Icon.png Module GuidedDron Icon.png SpaceMissile Ion.png

Active Role Modules
Coating Polarizer.png Aegis System.png Shield Havoc module.png Valkyrie System.png Gravi-scanner.png Mobile pulsar.jpg

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png

Special Module
Command diffusion shield.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
10 40 -20 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts.) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 615 171 119.2 6810 4340 126 2500 2
2 615 171 149 7423 4731 126 2500 2
3 615 171 149 7696 4905 126 2750 2
4 634 171 152.6 7696 4905 126 2750 2
5 659 171 157.4 7900 5035 126 3000 2
6 677 171 161 8036 5122 126 3000 2
7 677 171 161 8173 5165 126 3250 2
8 861 171 161 8173 5165 126 3500 2
9 880 171 164.5 8241 5208 126 3500 2
10 905 171 169.3 8241 5252 126 3750 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 235 282 90 88 72 66
2 235 282 90 88 72 66
3 236 284 93 88 72 66
4 236 284 93 88 72 66
5 236 284 93 88 72 66
6 238 285 95 88 72 66
7 239 287 98 88 72 66
8 241 289 100 88 72 66
9 242 291 102 88 72 66
10 242 291 102 88 72 66

Ship model