Aura

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Aura
Aura.png
Generates 5% free synergy

The maximum level of synergy — 10

Survivability* 15489
Hull 8241
Shield 5252
Energy 905
Speed 242


Available from the beginning:
Main weapon damage increased by 7%.
Maximum speed increased by 5%.
Available at synergy level 2:
Energy regeneration speed increased by 25%.
Available at synergy level 4:
Effects of "Command modules" increased by 20%.
Available at synergy level 8:
Maximum capacitor volume increased by 30%.



Ship modules layout
Active modules Active-y.pngActive-y.pngActive-y.pngActive-y.png
Engine Enginemod-y.pngEnginemod-y.png
Capacitor Capacitormod-y.pngCapacitormod-y.pngCapacitormod-y.png
Shield Shieldmod-y.png
Hull Hullmod-y.pngHullmod-y.png
CPU Compmod-y.png

Buying price 8400000 Currency credits.png



* All specifications are shown for the ship with the maximum level of synergy (10) without equipment

General information

Faction: EMPIRE
Class: Fighter
Role: Command
Rank: 14 (Tier: 5)

Description

Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.

Available equipment

Weapons
Railgun Basic Icon.png Railgun Snaiper Icon.png Plasmagun Heavy Icon.png Flux Phaser gun.png Thilith Beam gun.png Laser Heavy Icon.png Phaser gun.png

Missiles
SpaceMissile Standart.png SpaceMissile EMP.png SpaceMissile Kinetic.png SpaceMissile Doomsday Icon.png Module GuidedDron Icon.png SpaceMissile Ion.png

Active Role Modules
Coating Polarizer.png Aegis System.png Valkyrie System.png Gravi-scanner.png Shield Havoc module.png

Active Multipurpose Modules
Shield Booster.png Repair Kit.png IR Flares.png Nanocomposite Coating.png Multiphase Shield Adapter.png Energy Converter module.png A1MA module.png

Special Module
Command diffusion shield.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
10 40 -20 25 -5 55

Ship's characteristics on different synergy levels

Synergy Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts.) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 615 171 119.2 6810 4340 126 2500 2
2 615 171 149 7423 4731 126 2500 2
3 615 171 149 7696 4905 126 2750 2
4 634 171 152.6 7696 4905 126 2750 2
5 659 171 157.4 7900 5035 126 3000 2
6 677 171 161 8036 5122 126 3000 2
7 677 171 161 8173 5165 126 3250 2
8 861 171 161 8173 5165 126 3500 2
9 880 171 164.5 8241 5208 126 3500 2
10 905 171 169.3 8241 5252 126 3750 2

Ship's speed on different synergy levels

Synergy Speed Acceleration Strafe Pitch Roll, (deg./s)
march, (m/s) afterburner, (m/s) march, (m/s2) afterburner, (m/s2) X-axis, (m/s) Y-axis, (m/s) X-axis, (deg./s) Y-axis, (deg./s)
1 235 282 90 180 88 88 72 72 66
2 235 282 90 180 88 88 72 72 66
3 236 284 93 185 88 88 72 72 66
4 236 284 93 185 88 88 72 72 66
5 236 284 93 185 88 88 72 72 66
6 238 285 95 190 88 88 72 72 66
7 239 287 98 195 88 88 72 72 66
8 241 289 100 200 88 88 72 72 66
9 242 291 102 204 88 88 72 72 66
10 242 291 102 204 88 88 72 72 66

Gallery