Blood Tormentor

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Blood Tormentor
Blood Tormentor.png
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 9

Survivability* 37829
Hull 16962
Shield 18685
Energy 1065
Speed 201

Available from the beginning:
Maximum capacitor volume increased by 20%.
Shield resistance to all types of damage increased by 20 pts.
Main weapon damage increased by 10%.


Equipment upon purchase
Weapons
Beam Cannon 12 LaserUp1 Icon.png SpaceMissile Cruise.png
Active modules
ShieldRestoreLarge Icon.png Missile Shield.png Signature Masking.png Emergency Shield Boost.png
Ship modifiers
Engine KatalizatorInjector Icon.png
Capacitor ImplsDischarger Icon.png WeaponCoolant Icon.png ExtCapacitorBattary Icon.png
Shield ExtShld Icon.png ResistShieldEMP Icon.png ResistShldThermal Icon.png
CPU BattleScanner Icon.png WideScanner Icon.png

Special module Guard phase shield thermall.png


Buying price DLC



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: JERICHO
Class: Frigate
Role: Guard
Rank: 9

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.

All the features of this model are focused on one thing: damage dealing and survival. This ship uses several unconventional sources of energy and a completely unique system of turbo-cooling. For the first time such ships were captured in battles with Cybers. Despite the fact that Cybers are not considered the strongest pilots, armed with these ships they become a real threat. Intelligence is trying to find out where Cybers find such advanced technology.

Available equipment

Weapons
Beam Cannon 12 Heavy Blaster 9 Heavy Blaster 13 Positron Cannon 11 Coil Mortar 12 Mass Driver 11 Dagtnith gun.png Vulcan 9 Vulcan 13 Railgun Heavy Icon.png Breach Laser.jpg MIRV launcher.jpg

Missiles
SpaceMissile Cruise Icon.png Крылатая ракета Gold.png Module MineField Icon.png SpaceMissile Torpedo Icon.png SpaceMissile Volley Icon.png Module DeathRay Icon.png

Active Role Modules
Mass Propulsion Inhibitor.png Emergency Shield Boost.png Missile Shield.png Pulsar.png Liquid Metal Injector.png Signature Masking.png Boarding charger.jpg Active missile shield.jpg Ballistic codebreaker.jpg Missile swarm.jpg 'Phantom' stealth system.jpg Ram attack.jpg

Active Multipurpose Modules
ShieldRestoreLarge Icon.png RepairDronesLarge Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png A1MA module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
5 35 -25 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
9 1065 207 175 16962 18685 103 2800 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
9 201 241 62 61 30 36



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Recon.png Fighter (Icon).png Frigate (Icon).png Suppressor.png
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