Branching laser

From Star Conflict Wiki
Jump to: navigation, search
Branching laser

Type: Thermal weapon.

For ship type: Chiron and premium ships of the role Role sniper.png

For ranks: 10-14.

Munitions:

LaserEconom Icon.png LaserFocus Icon.png LaserRadio Icon.png LaserUp1 Icon.png Xenon Lamp Mk.4.png Xenon Lamp (premium).png Focusing Lens.png Resonating crystal.png Lens system.png


Description

Hitting a target also damages up to 3 enemy ships.
By the final enemy in the chain the damage decreases to 25% from the starting value.
Range between targets in chain is limited.


Characteristics

Parameters are shown without ship bonuses and modifiers for the 1 weapon.
Damage per second and per shot increase depending on the number of weapons mounted on the ship.
Some damage parameters are rounded to integer values.
Parameters Branching laser 14
Mk.1 Mk.2 Mk.3 Mk.4
DPS (thermal) 553 dmg./s. +25 dmg./s. +24 dmg./s. +19 dmg./s.
Damage (thermal) 553 dmg. +25 dmg. +24 dmg. +19 dmg.
Range between targets 300 m. +50 m. +50 m. +50 m.
Rate of fire 60 rounds/min
Critical chance 5%
Critical damage bonus 50%
Firing range (max.) 4500 m.
Overheating/cooling 7/2 s.
Cost Can be picked up from destroyed enemies in the zone Ruined Station 427500Currency credits.png 855000Currency credits.png 1995000Currency credits.png


Weapons.png Rockets.png Spec ammo.png Active modules.png Ship mod.png Weapon mod.png
Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions

Navigation menu