Castor

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Castor
Castor.png
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 14945
Hull 8252
Shield 4961
Energy 761
Speed 277

Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Main weapon damage increased by 8%.
Available at experience level 4:
Reloading rate of "Gunship modules" reduced by 20%.
Available at experience level 8:
Hull resistance to kinetic damage increased by 27 pts.


Equipment upon purchase
Weapons
Assault Railgun 12 RailUp1 Icon.png SpaceMissile Standart.png
Active modules
'Deimos' engine.jpg AdaptiveArmorBoost Icon.png Engine Overcharge.png Combat Reboot.png
Ship modifiers
Engine CollisionComp Icon.png RotationThruster Icon.png
Capacitor EmergencyBarrier Icon.png CptrEnrgBridge Icon.png
Shield Adaptive shield icon.png
Hull CompositeArmor Icon.png ResistHullKinetic Icon.png HeavyArmor Icon.png
CPU ProtonWall Icon.png

Special module Gunship overdrive.png


Buying price 6200000 Currency credits.png
Selling price 1550000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: EMPIRE
Class: Fighter
Role: Gunship
Rank: 11

Description

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

This fighter was developed in order to unify the combat crew of the cosmofleet as a replacement for the AK-12 "Deimos" and AK-17 "Prometheus". Entered into mass production, the main recipients - advanced parts of the army, stationed at the borders with the Bartle Sector and the Federation.

Available equipment

Weapons
Ion Emitter 13 Singularity Cannon 11 Singularity Cannon 14 Assault Railgun 12 Assault Railgun 17 Gauss Cannon 13 Flux Phaser 12 Flux Phaser 17 Thilith Beam gun.png Thar'kth cannon.jpg

Missiles
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile Kinetic.png SpaceMissile Barrage.png

Active Role Modules
Aiming Overcharge.png Combat Reboot.png Inhibitor swarm.jpg Engine Overcharge.png Particle Purge.png 'Deimos' engine.jpg

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png A1MA module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 650 156 126 6820 4100 118 2500 2
2 650 156 126 7434 4469 118 2500 2
3 650 156 126 7707 4633 118 2750 2
4 670 156 130 7707 4633 118 2750 2
5 696 156 135 7912 4756 118 3000 2
6 715 156 139 8048 4839 118 3000 2
7 715 156 139 8185 4879 118 3250 2
8 715 156 139 8185 4879 118 3500 2
9 735 156 142 8253 4920 118 3500 2
10 761 156 147 8252 4961 118 3750 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 268 321 90 88 72 66
2 268 321 90 88 72 66
3 270 324 92 88 72 66
4 270 324 92 88 72 66
5 270 324 92 88 72 66
6 271 326 95 88 72 66
7 273 328 97 88 72 66
8 275 330 100 88 72 66
9 277 332 102 88 72 66
10 277 332 102 88 72 66



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