Castor

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Castor
Castor.png
Generates 5% free synergy

The maximum level of synergy — 10

Survivability* 13988
Hull 8253
Shield 4961
Energy 761
Speed 231


Available from the beginning:
Main weapon damage increased by 7%.
Available at synergy level 2:
Main weapon damage increased by 8%.
Available at synergy level 4:
Reloading rate of "Gunship modules" reduced by 20%.
Available at synergy level 8:
Hull resistance to kinetic damage increased by 27 dmg.



Ship modules layout
Active modules Active-y.pngActive-y.pngActive-y.pngActive-y.png
Engine Enginemod-y.pngEnginemod-y.png
Capacitor Capacitormod-y.pngCapacitormod-y.png
Shield Shieldmod-y.png
Hull Hullmod-y.pngHullmod-y.pngHullmod-y.png
CPU Compmod-y.png

Buying price 6200000 Currency credits.png



* All specifications are shown for the ship with the maximum level of synergy (10) without equipment

General information

Faction: EMPIRE
Class: Fighter
Role: Gunship
Rank: 11 (Tier: 4)

Description

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

The Castor is one of the most modern and powerful of the Empire's Gunship models. Currently in use by the Military Police and other security forces, as well as front-line squadrons, the Castor sets the standard throughout the Empire's vast territory.

Available equipment

Weapons
Railgun Basic Icon.png Railgun Snaiper Icon.png Plasmagun Heavy Icon.png Flux Phaser gun.png Thilith Beam gun.png Laser Heavy Icon.png

Missiles
SpaceMissile Standart.png SpaceMissile EMP.png SpaceMissile Kinetic.png SpaceMissile Doomsday Icon.png SpaceMissile Barrage.png

Active Role Modules
Aiming Overcharge.png Combat Reboot.png Engine Overcharge.png Particle Purge.png

Active Multipurpose Modules
Shield Booster.png Repair Kit.png IR Flares.png Nanocomposite Coating.png Multiphase Shield Adapter.png Energy Converter module.png A1MA module.png

Special Module
Gunship overdrive.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different synergy levels

Synergy Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts.) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 650 156 126 6820 4100 119 2500 2
2 650 156 126 7434 4469 119 2500 2
3 650 156 126 7707 4633 119 2750 2
4 670 156 129.8 7707 4633 119 2750 2
5 696 156 134.8 7912 4756 119 3000 2
6 715 156 138.6 8048 4839 119 3000 2
7 715 156 138.6 8185 4879 119 3250 2
8 715 156 138.6 8185 4879 119 3500 2
9 735 156 142.4 8253 4920 119 3500 2
10 761 156 147.4 8253 4961 119 3750 2

Ship's speed on different synergy levels

Synergy Speed Acceleration Strafe Pitch Roll, (deg./s)
march, (m/s) afterburner, (m/s) march, (m/s2) afterburner, (m/s2) X-axis, (m/s) Y-axis, (m/s) X-axis, (deg./s) Y-axis, (deg./s)
1 224 268 90 180 88 88 72 72 66
2 224 268 90 180 88 88 72 72 66
3 225 270 93 185 88 88 72 72 66
4 225 270 93 185 88 88 72 72 66
5 225 270 93 185 88 88 72 72 66
6 227 272 95 190 88 88 72 72 66
7 228 274 98 195 88 88 72 72 66
8 230 276 100 200 88 88 72 72 66
9 231 277 102 204 88 88 72 72 66
10 231 277 102 204 88 88 72 72 66

Gallery