Centaur

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Centaur
Centaur.png
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 20692
Hull 13383
Shield 6008
Energy 995
Speed 176


Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Critical chance increased by 5%.
Available at experience level 4:
Reloading rate of "Long Range modules" reduced by 25%.
Available at experience level 8:
Time to weapon heating increased by 25%.


Equipment upon purchase
Weapons
Laser Basic Icon.png LaserUp1 Icon.png SpaceMissile Cruise.png
Active modules
SniperOverload Icon.png Camouflage Icon.png Flash Icon.png RepairDronesLarge Icon.png
Ship modifiers
Engine BoostersOverLoader Icon.png InertialStabilizer Icon.png
Capacitor ExtCapacitorBattary Icon.png
Shield ResistShieldEMP Icon.png
Hull HeavyArmor Icon.png ResistHullKinetic Icon.png ResistHullThermal Icon.png
CPU ScoutScanner Icon.png RangeMasterUnit Icon.png

Special module Disintegrator.png


Buying price 6200000 Currency credits.png
Selling price 1550000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: EMPIRE
Class: Frigate
Role: Long Range
Rank: 11

Description

These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields.

Available equipment

Weapons
Beam Cannon 12 Beam Cannon 17 Heavy Blaster 13 Positron Cannon 11 Positron Cannon 14 Coil Mortar 12 Coil Mortar 17 Mass Driver 11 Mass Driver 14 Dagtnith gun.png Vulcan 13

Missiles
SpaceMissile Cruise Icon.png Крылатая ракета Gold.png Module MineField Icon.png SpaceMissile Torpedo Icon.png SpaceMissile Volley Icon.png

Active Role Modules
Weapon Overcharge.png Tachyon Charge.png Reverse Thruster module.png EM Scattering Field.png IR Pulsar.png Radioactive cloud.jpg

Active Multipurpose Modules
ShieldRestoreLarge Icon.png RepairDronesLarge Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png A1MA module.png

Special Module
Lrfe desintegrator.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts.) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 850 220 164.8 11060 4965 109 2000 2
2 850 220 164.8 12056 5412 109 2000 2
3 850 220 164.8 12498 5611 109 2200 2
4 876 220 169.7 12498 5611 109 2200 2
5 910 220 176.3 12830 5760 109 2401 2
6 935 220 181.3 13051 5859 109 2401 2
7 935 220 181.3 13273 5909 109 2600 2
8 935 220 181.3 13273 5909 109 2800 2
9 961 220 186.2 13383 5958 109 2800 2
10 995 220 192.8 13383 6008 109 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 170 204 55 62 30 36
2 170 204 55 62 30 36
3 171 205 57 62 30 36
4 171 205 57 62 30 36
5 171 205 57 62 30 36
6 172 207 58 62 30 36
7 173 208 60 62 30 36
8 175 209 61 62 30 36
9 176 211 63 62 30 36
10 176 211 63 62 30 36

Ship model