Centaur

From Star Conflict Wiki
Jump to: navigation, search
Centaur
Centaur.png
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 20692
Hull 13383
Shield 6008
Energy 994
Speed 210

Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Critical chance increased by 5%.
Available at experience level 4:
Reloading rate of "Long Range modules" reduced by 20%.
Available at experience level 8:
Time to weapon heating increased by 20%.


Equipment upon purchase
Weapons
Beam Cannon 12 LaserUp1 Icon.png SpaceMissile Cruise.png
Active modules
Radioactive cloud.jpg EM Scattering Field.png IR Pulsar.png AdaptiveArmorBoost Icon.png
Ship modifiers
Engine Shared cooler icon.png InertialStabilizer Icon.png
Capacitor ImplsDischarger Icon.png
Shield ResistShieldEMP Icon.png
Hull ArmorPlates Icon.png FastMissileRacks Icon.png CompositeArmor Icon.png
CPU WideScanner Icon.png RangeMasterUnit Icon.png

Special module Lrfe desintegrator.png


Buying price 6200000 Currency credits.png
Selling price 1550000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: EMPIRE
Class: Frigate
Role: Long Range
Rank: 11

Description

These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields.

The AF-21 "Centaur" frigate was created with the prospect of becoming the main frigate of the army's linear units and was to replace the AF-9 "Hydra" with itself. However, the successful sabotage of the Federation Vanguard led to the complete destruction of one of the shipyards belonging to the space fleet, so the plans for large-scale production and commissioning of the frigate were thwarted.

Available equipment

Weapons
Beam Cannon 12 Beam Cannon 17 Heavy Blaster 13 Positron Cannon 11 Positron Cannon 14 Coil Mortar 12 Coil Mortar 17 Mass Driver 11 Mass Driver 14 Dagtnith gun.png Vulcan 13

Missiles
SpaceMissile Cruise Icon.png Крылатая ракета Gold.png Module MineField Icon.png SpaceMissile Torpedo Icon.png SpaceMissile Volley Icon.png

Active Role Modules
Weapon Overcharge.png Tachyon Charge.png Reverse Thruster module.png EM Scattering Field.png IR Pulsar.png Radioactive cloud.jpg

Active Multipurpose Modules
ShieldRestoreLarge Icon.png RepairDronesLarge Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png A1MA module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 850 220 165 11060 4965 109 2000 2
2 850 220 165 12056 5412 109 2000 2
3 850 220 165 12498 5611 109 2200 2
4 876 220 170 12498 5611 109 2200 2
5 910 220 176 12830 5760 109 2400 2
6 935 220 181 13051 5859 109 2400 2
7 935 220 181 13273 5909 109 2600 2
8 935 220 181 13273 5909 109 2800 2
9 961 220 186 13383 5958 109 2800 2
10 994 220 193 13383 6008 109 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 203 244 55 61 30 36
2 203 244 55 62 30 36
3 205 246 56 61 30 36
4 205 246 56 61 30 36
5 205 246 56 61 30 36
6 206 247 58 61 30 36
7 208 249 59 61 30 36
8 209 251 61 61 30 36
9 210 252 62 61 30 36
10 210 252 62 61 30 36



Ships
Recon.png Fighter (Icon).png Frigate (Icon).png Suppressor.png
Interceptors Fighters Frigates Destroyers