Chiron

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Chiron
Chiron.png
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 22447
Hull 13800
Shield 6219
Energy 1024
Speed 210

Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Critical chance increased by 5%.
Available at experience level 4:
Missile and mine damage increased by 40%.
Available at experience level 8:
Hull resistance to thermal damage increased by 30 pts.


Equipment upon purchase
Weapons
Branching laser.jpg LaserUp1 Icon.png SpaceMissile Cruise.png
Active modules
'Sinobi' jump.jpg Tachyon Charge.png IR Pulsar.png RepairDronesLarge Icon.png
Ship modifiers
Engine InertialStabilizer Icon.png
Capacitor Acceleration coils icon.png
Shield ResistShldThermal Icon.png
Hull Em-insulation icon.png CompositeArmor Icon.png ResistHullThermal Icon.png
CPU Reloading calibration.jpg RangeMasterUnit Icon.png TurboScanner Icon.png

Special module Lrfe desintegrator.png


Buying price 6990000 Currency credits.png
Selling price 1747500 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: EMPIRE
Class: Frigate
Role: Long Range
Rank: 12

Description

These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields.

Modern frigate of the Imperial Warden Order, issued to replace the project WOF-22 "Acid Hydra". They are equipped with squadrons of direct support of the Imperial flagship battleship, as well as vanguard units of the Emperor's personal fleet. Despite the relatively high cost, the plan for the production of these frigates has not been revised.

Available equipment

Weapons
Beam Cannon 12 Beam Cannon 17 Heavy Blaster 13 Heavy Blaster 17 Positron Cannon 14 Coil Mortar 12 Coil Mortar 17 Mass Driver 14 Dagtnith gun.png Vulcan 13 Vulcan 17 Branching laser.jpg

Missiles
SpaceMissile Cruise Icon.png Крылатая ракета Gold.png Module MineField Icon.png SpaceMissile Torpedo Icon.png SpaceMissile Volley Icon.png

Active Role Modules
Weapon Overcharge.png Tachyon Charge.png Reverse Thruster module.png EM Scattering Field.png IR Pulsar.png 'Sinobi' jump.jpg

Active Multipurpose Modules
ShieldRestoreLarge Icon.png RepairDronesLarge Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png A1MA module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 875 226 170 11405 5140 112 2000 2
2 875 226 170 12432 5603 112 2000 2
3 875 226 170 12888 5809 112 2200 2
4 901 226 175 12888 5809 112 2200 2
5 936 226 181 13230 5963 112 2400 2
6 963 226 187 13458 6066 112 2400 2
7 963 226 187 13687 6117 112 2600 2
8 963 226 187 13687 6117 112 2800 2
9 989 226 192 13800 6169 112 2800 2
10 1024 226 198 13800 6219 112 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 203 244 55 61 30 36
2 203 244 55 61 30 36
3 205 246 56 61 30 36
4 205 246 56 61 30 36
5 205 246 56 61 30 36
6 206 247 58 61 30 36
7 208 249 59 61 30 36
8 209 251 61 61 30 36
9 210 252 62 61 30 36
10 210 252 62 61 30 36



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