Combat Reboot

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Combat Reboot
Combat Reboot

Type: Active combat module.

Group: Gunship modules.

For ranks: 4-6, 7-9, 9-13, 12-17.

For ship type: (except Thar'Ga)

Description

Interrupts all negative effects and prevents new ones.
The ship is temporarily invulnerable except for collision damage.
Blocks the use of the “Emergency reboot” module until the cooldown is complete.

Characteristics

Parameters Combat Reboot 6 Combat Reboot 9
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
Active time 1.4 s. +0.3 s. +0.3 s. +0.2 s. 1.4 s. +0.3 s. +0.3 s. +0.2 s.
Energy consumption 163 en. 187 en.
Recharge 65 s. -5 s. -5 s. -2 s. 62 s. -5 s. -5 s. -2 s.
Cost 13300 19900 39900 93000 60900 91300 182700 426200
Parameters Combat Reboot 13 Combat Reboot 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
Active time 1.4 s. +0.3 s. +0.3 s. +0.2 s. 1.4 s. +0.3 s. +0.3 s. +0.2 s.
Energy consumption 210 en. 233 en.
Recharge 60 s. -5 s. -5 s. -2 s. 58 s. -5 s. -5 s. -2 s.
Cost 132800 199300 398500 929900 442800 664200 1328400 3099600


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions