Combat Reboot

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Combat Reboot
Combat Reboot

Type: Active combat module.

Group: Gunship modules.

For ranks: 4-6, 7-9, 9-13, 12-17.

For ship type: (except Thar'Ga)


Description

Interrupts all negative effects and prevents new ones.
The ship is temporarily invulnerable except for collision damage.


Characteristics

Parameters Combat Reboot 6 Combat Reboot 9
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
Active time 1,4 s. +0,3 s. +0,3 s. +0,2 s. 1,4 s. +0,3 s. +0,3 s. +0,2 s.
Energy consumption 163 en. 187 en.
Recharge 65 s. -5 s. -5 s. -2 s. 62 s. -5 s. -5 s. -2 s.
Cost 13300 19900 39900 93000 60900 91300 182700 426200
Parameters Combat Reboot 13 Combat Reboot 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
Active time 1,4 s. +0,3 s. +0,3 s. +0,2 s. 1,4 s. +0,3 s. +0,3 s. +0,2 s.
Energy consumption 210 en. 233 en.
Recharge 60 s. -5 s. -5 s. -2 s. 58 s. -5 s. -5 s. -2 s.
Cost 132800 199300 398500 929900 442800 664200 1328400 3099600


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions