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Contracts are specific tasks players can accept. They range from simple tasks like winning a match, to more complex ones like destroying drones or destroying the same player's ship three times in one match.
Contracts are specific tasks assigned by the game's four major factions, or occasionally an outside party. Such tasks include destroying enemy ships, earning efficiency, and dealing damage to enemy ships. Upon completing a contract the player will receive Loyalty Vouchers with their current faction, Xenocrystals, Monocrystals, and other essential resources.


Upon completing a contract the player will receive loyalty points with their current subfaction, which can be used to upgrade equipment. Most contracts have cooldowns ranging from one hour to one day before they can be accepted again.
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=Contract Difficulties=
 
Initially, the player will only have access to Easy difficulty contracts. These are fairly easy to complete, but the rewards are lackluster. At rank 7, Medium difficulty contractions become available. Medium contracts must be completed in a ship of rank 7 or higher, and offer higher rewards. Rank 11 unlocks Hard difficulty contracts, which require the use of a ship of the highest rank available to the player. 
 
Only the four major factions and Arlette Sokal assign missions that have varrying difficulties.


=Accepting a contract=
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First, the player must join a subfaction by signing a "long term contract" with them. This will terminate your contract with your current faction, but they won't hold it against you and you will keep your loyalty points with them.
=Faction Contracts=


This will then unlock the normal short term contracts. Each rank you have with their main faction increases the number of contracts they will offer you. In any case, you can only accept 3 contracts at a time (not counting your long term contract).
To accept a faction contract, the player must join a faction by switching to their hangar. This can be done through the Universe Map, or by clicking one of the character icons located to the far right of the UI and selecting the desired faction. Progress on the current faction's contracts will not be lost. Once the switch has been made, the player can accept a contract from the respective faction.


=Tutorial Contracts=
Each of the four factions can only have two active contracts (with the exception of Ellydium Theta, which only allows one), with a cooldown of 24 hours per contract. However, the cooldown is invoked during the daily "reset," meaning a contract completed only minutes before the reset will still be unlocked. For reference, the reset happens at 12:00 AM, GMT.
These are a special type of contract offered by your mercenary trainers designed to familiarise you with the game. They are not considered normal contracts and don't count towards your outstanding contract limit. Tutorial contracts can only be completed once.


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=List of contracts=
=Broker Contracts=


'''Legion: Victory'''
Broker offers missions relating to events. These missions can have any number of requirements and rewards, but they are all accessable no matter which faction the player is docked with. In addition to event missions, Broker offers a daily mission available to higher rank players that rewards Monocrystals and random Loyalty Vouchers for taking part in SCL battles.
Win 2 battles.
(Requires rank 1 ships or higher.)


'''Legion: Victory'''
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Win 1 battle.
(Requires rank 6 ships or higher.)


'''Wardens: Victory'''
=Arlette Sokal Contracts=
Win 2 battles.
(Requires rank 1 ships or higher.)


'''Wardens: Victory'''
Sokal contracts are recurring contracts that are offered every hour to pilots of all ranks. These contracts award Xenocrystals, Alien Composite blocks, and Credits, all of which are used in the creation and evolution of alien ships. Just like Broker, Sokal contracts are available regardless of which faction the player resides with, and unlike faction contracts, more than one can be active at once. Every time the player completes 3 Sokal missions, they are able to purchase a bundle containing Cabin Parts for the alien engineering frigate Waz'Got.
Win 3 battles.
(Requires rank 6 ships or higher.)


'''Wardens: Victory'''
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Win 3 battles.
(Requires rank 7 ships or higher.)


'''Legion: Destruction'''
=Ellydium Resources and Alien Ship Parts=
Destroy 15 ships using thermal weapons.
(Requires rank 3 ships or higher.)


'''Legion: Destruction'''
In addition to xenocrystals, Ellydium Theta offers two missions that aid in the construction and evolution of alien ships. The two missions award Ship Node Resources and Cabin Resources, respectively. Each mission has a 1 hour cooldown, and must be completed on a ship of the maximum rank available to the player.
Destroy 2 ships attacking our beacons.
(Requires rank 1 ships or higher.)


'''Legion: Destruction'''
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Destroy 4 non-Imperial ships attacking our beacons.
(Requires rank 7 ships or higher.)
 
'''Wardens: Destruction'''
Destroy 10 drones guarding beacons.
(Requires rank 1 ships or higher.)


'''Wardens: Destruction'''
=Miscellaneous Contracts=
Destroy 10 ships using kinetic weapons.
(Requires rank 3 ships or higher.)


'''Legion: Destruction'''
Tutorial Contracts - These are a special type of contract offered mainly by Selena Galo and are designed to familiarise you with the game. Tutorial contracts can only be completed once.
Destroy 20 ships not belonging to the Empire.
(Requires rank 1 ships or higher.)


'''Wardens: Destruction'''
Conquest- Offered daily by Selena Galo, this small mission awards 25 iridium to the storage of your current corporation.
Destroy 25 ships not belonging to the Empire.
(Requires rank 1 ships or higher.)


'''Legion: Protection'''
Open Space Contracts - Offered daily by each faction (for a total of 4 per day), these missions involve completing tasks in Open Space, and award Credits, Synergy, and Monocrystals.
Protect 2 allied ships.
(Requires rank 3 ships or higher.)


'''Legion: Capture'''
Fighter Structure Gage Mission - Completed by collecting 200 Alien Composite Blocks, rewards 10 Alien Fighter Structures used in the manufacturing of Ellydium fighters. Can only be completed once.
Capture 10 beacons.
(Requires rank 3 ships or higher.)


'''Wardens: Capture'''
Special Module Mission - Offered daily by Arthur Gage, this mission provides three tasks that can be completed on ships of any rank, in any faction. Upon completion, the player is awarded a free bundle that advances the development of certain ships' alternate special modules.  
Capture 15 beacons.
(Requires rank 3 ships or higher.)


'''Wardens: Capture'''
Sending Ships to War - Another daily Gage mission, these contracts allow you to send a number of ships on a 10-hour mission. The ships will be unavailable for the duration of the mission. While any ship can be sent, assigning ships of a certain role often yields bonus results. Upon completion, the player receives a large sum of a random faction's Loyalty Vouchers, and 10 Composite Blocks. Assigning a rank 8 destroyer awards 2 extra Composite Blocks, while assigning a rank 11 awards 3. Assigning both will yield a total of 15 Composite Blocks.
Get 200 beacon capture or restoration points.
(Requires rank 3 ships or higher.)


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Revision as of 00:27, 8 September 2017

Contracts are specific tasks assigned by the game's four major factions, or occasionally an outside party. Such tasks include destroying enemy ships, earning efficiency, and dealing damage to enemy ships. Upon completing a contract the player will receive Loyalty Vouchers with their current faction, Xenocrystals, Monocrystals, and other essential resources.

Contract Difficulties

Initially, the player will only have access to Easy difficulty contracts. These are fairly easy to complete, but the rewards are lackluster. At rank 7, Medium difficulty contractions become available. Medium contracts must be completed in a ship of rank 7 or higher, and offer higher rewards. Rank 11 unlocks Hard difficulty contracts, which require the use of a ship of the highest rank available to the player.

Only the four major factions and Arlette Sokal assign missions that have varrying difficulties.

Faction Contracts

To accept a faction contract, the player must join a faction by switching to their hangar. This can be done through the Universe Map, or by clicking one of the character icons located to the far right of the UI and selecting the desired faction. Progress on the current faction's contracts will not be lost. Once the switch has been made, the player can accept a contract from the respective faction.

Each of the four factions can only have two active contracts (with the exception of Ellydium Theta, which only allows one), with a cooldown of 24 hours per contract. However, the cooldown is invoked during the daily "reset," meaning a contract completed only minutes before the reset will still be unlocked. For reference, the reset happens at 12:00 AM, GMT.

Broker Contracts

Broker offers missions relating to events. These missions can have any number of requirements and rewards, but they are all accessable no matter which faction the player is docked with. In addition to event missions, Broker offers a daily mission available to higher rank players that rewards Monocrystals and random Loyalty Vouchers for taking part in SCL battles.

Arlette Sokal Contracts

Sokal contracts are recurring contracts that are offered every hour to pilots of all ranks. These contracts award Xenocrystals, Alien Composite blocks, and Credits, all of which are used in the creation and evolution of alien ships. Just like Broker, Sokal contracts are available regardless of which faction the player resides with, and unlike faction contracts, more than one can be active at once. Every time the player completes 3 Sokal missions, they are able to purchase a bundle containing Cabin Parts for the alien engineering frigate Waz'Got.

Ellydium Resources and Alien Ship Parts

In addition to xenocrystals, Ellydium Theta offers two missions that aid in the construction and evolution of alien ships. The two missions award Ship Node Resources and Cabin Resources, respectively. Each mission has a 1 hour cooldown, and must be completed on a ship of the maximum rank available to the player.

Miscellaneous Contracts

Tutorial Contracts - These are a special type of contract offered mainly by Selena Galo and are designed to familiarise you with the game. Tutorial contracts can only be completed once.

Conquest- Offered daily by Selena Galo, this small mission awards 25 iridium to the storage of your current corporation.

Open Space Contracts - Offered daily by each faction (for a total of 4 per day), these missions involve completing tasks in Open Space, and award Credits, Synergy, and Monocrystals.

Fighter Structure Gage Mission - Completed by collecting 200 Alien Composite Blocks, rewards 10 Alien Fighter Structures used in the manufacturing of Ellydium fighters. Can only be completed once.

Special Module Mission - Offered daily by Arthur Gage, this mission provides three tasks that can be completed on ships of any rank, in any faction. Upon completion, the player is awarded a free bundle that advances the development of certain ships' alternate special modules.

Sending Ships to War - Another daily Gage mission, these contracts allow you to send a number of ships on a 10-hour mission. The ships will be unavailable for the duration of the mission. While any ship can be sent, assigning ships of a certain role often yields bonus results. Upon completion, the player receives a large sum of a random faction's Loyalty Vouchers, and 10 Composite Blocks. Assigning a rank 8 destroyer awards 2 extra Composite Blocks, while assigning a rank 11 awards 3. Assigning both will yield a total of 15 Composite Blocks.