Deimos

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Deimos
Deimos.png
Accumulates 5% free experience

The maximum level of experience — 8

Survivability* 11778
Hull 6828
Shield 4314
Energy 589
Speed 275

Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Main weapon damage increased by 8%.
Available at experience level 4:
Energy consumption of "Gunship modules" reduced by 20%.


Equipment upon purchase
Weapons
Flux Phaser 8 PlasmaUp1 Icon.png SpaceMissile Standart.png
Active modules
'Deimos' engine.jpg Combat Reboot.png RepairDronesMedium Icon.png ShieldRestoreMedium Icon.png
Ship modifiers
Capacitor EmergencyBarrier Icon.png ImplsDischarger Icon.png
Hull Neutron emitter.jpg ArmorPlates Icon.png ResistHullKinetic Icon.png
CPU ScoutScanner Icon.png ProtonWall Icon.png

Special module Gunship overdrive.png


Buying price 400000 Currency credits.png
Selling price 100000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (8) without equipment

General information

Faction: EMPIRE
Class: Fighter
Role: Gunship
Rank: 5

Description

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

The first fighter, entirely developed after the proclamation of the Empire. Actively used in battles with invading Jericho and with the newly formed Federation. Separate units armed with AK-12 "Deimos" participated in the Third War for the Bartle Sector. At present, these fighters are considered obsolete and are derived from the combat strength of the imperial space fleet.

Available equipment

Weapons
Singularity Cannon 7 Assault Railgun 5 Gauss Cannon 6 Flux Phaser 8

Missiles
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile Barrage.png

Active Role Modules
Aiming Overcharge.png Combat Reboot.png Inhibitor swarm.jpg 'Deimos' engine.jpg

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 535 127 114 5690 3625 105 2500 2
2 535 127 114 6202 3951 105 2500 2
3 535 127 114 6430 4096 105 2750 2
4 551 127 117 6430 4096 105 2750 2
5 572 127 122 6600 4205 105 3000 2
6 589 127 125 6714 4278 105 3000 2
7 589 127 125 6828 4314 105 3250 2
8 589 127 125 6828 4314 105 3500 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 268 321 90 88 72 66
2 268 321 90 88 72 66
3 270 324 92 88 72 66
4 270 324 92 88 72 66
5 270 324 92 88 72 66
6 271 326 95 88 72 66
7 273 328 97 88 72 66
8 275 330 100 88 72 66



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