Desert Eagle: Difference between revisions

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{{Ship
{{Ship
|name=Desert Eagle
<!-- Main block -->
|description=
|ShipName = Desert Eagle
|class=Fighters
|ShipLOR = Ударные корабли нужны для нанесения мощных ударов по кораблям противника. Спец-модуль временно повышает огневую мощь, скорость и маневренность. Уязвимы между активациями спец-модуля.
|role=Gunship
|shipClass_text = Fighter
|tech=3
|shipClass_link = Fighter
|faction=Empire
|tier = 3
|mod1=n
|rank = 9
|mod2=n
|shipRole_text = Gunship
|mod3=n
|shipRole_link = Gunship
|missile1type=medium
|shipRole_image = role_attack.png
|missile1num=7
|raceName = Empire
|missile2type=none
|race_link = Empire
|missile2num=-
|raceNameLink = Empire
|missile3type=none
|raceImage = empire.png
|missile3num=-
|specialAbility_text = Overdrive
|hullmod=n
|specialAbility_link = Overdrive
|shieldmod=n
|specialAbility_icon = module.png
|capacitormod=n
<!-- Image block -->
|compmod=n
|shipImage_Animation = R1MT3S.gif
|enginemod=n
|shipImage_FrontView = R1MT3S_2.png
|active1=y
|shipImage_SideView = R1MT3S_3.png
|active2=y
|shipImage_UpView = R1MT3S_1.png
|active3=y
<!-- Module's slots -->
|active4=y
|module_active_count = 4
|passive1=y
|module_engine_count = 1
|passive2=n
|module_hull_count = 3
|passive3=n
|module_shield_count = 0
|passive4=n
|module_capacitor_count = 1
|features=
|module_cpu_count = 2
 
<!-- Stock fit -->
|shieldkinetic=30
|stock_WEAPON_01 = [[File:Railgun_Basic_Icon.png  |link=Штурмовой рейлган|50px]]
|shieldthermal=0
|stock_AMMO_01 = [[Файл:RailUp1_Icon.png|50px|link=Разрывные заряды]]
|shieldem=-30
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Стандартные ракеты|50px]]
|hullkinetic=-15
|stock_ACTIVE_01 = [[File:Eagleeye_Icon.png |link=Форсирование наведения|50px]]
|hullthermal=15
|stock_ACTIVE_02 = [[File:InfraredContermeasure_Icon.png|link=ИК ловушки|50px]]
|hullem=45
|stock_ACTIVE_03 = [[File:Afterburner_Icon.png |link=Форсирование двигателя|50px]]
|energy=
|stock_ACTIVE_04 = [[File:Invulnerability_Icon.png|link=Боевая перезагрузка|50px]]
|energyregen=
|stock_ENGINE_MOD_01 = [[File:BoostersOverLoader_Icon.png|link=Инжектор тетраоксида|50px]]
|hull=
|stock_CAPACITOR_MOD_01 = [[File:ImplsDischarger_Icon.png|link=Импульсный разрядник|50px]]
|shield=
|stock_ARMOR_MOD_01 = [[File:CompositeArmor_Icon.png|link=Гальванизированная броня|50px]]
|shieldregen=
|stock_ARMOR_MOD_02 = [[File:ResistHullKinetic_Icon.png|link=Система динамической защиты|50px]]
|lockrange=
|stock_ARMOR_MOD_03 = [[File:FastMissileRacks_Icon.png|link=Улучшенные пилоны|50px]]
|lockspeed=
|stock_CPU_MOD_01 = [[File:WideScanner_Icon.png|link=Инфракрасный сканер|50px]]
|forwardspeed=
|stock_CPU_MOD_02 = [[File:ProtonWall_Icon.png|link=Протонная стена|50px]]
|reversespeed=
<!-- Technical specifications block -->
|strafespeed=
|module_active_count = 4
|acceleration=
|module_engine_count = 1
|afterburnerspeed=
|module_hull_count = 3
|afterburnerenergyuse=
|module_shield_count = 0
|pitchspeed=
|module_capacitor_count = 1
|rollspeed=
|module_cpu_count = 2
|maxsynergy=
<!-- Damage resist subblock -->
|maxenergy=
|hull_resist_thermal = 15
|maxenergyregen=
|hull_resist_kinetic = <nowiki>-</nowiki>15
|maxhull=
|hull_resist_emp = 45
|maxshield=
|shield_resist_thermal = 0
|maxshieldregen=
|shield_resist_kinetic = 30
|maxlockrange=
|shield_resist_emp = <nowiki>-</nowiki>30
|maxforwardspeed=
<!-- Synergy = 9 -->
|maxreversespeed=
|synLevel_syn9 = 9
|maxstrafespeed=
|max_speed_syn9 = 231
|maxacceleration=
|max_speed_boost_syn9 = 277
|maxafterburnerspeed=
|acceleration_syn9 = 102
|maxafterburnerenergyuse=
|acceleration_boost_syn9 = 204
|maxpitchspeed=
|boost_energy_cost_syn9 = 147
|maxrollspeed=
|boost_energy_min_syn9 = 110
|strafe_speed_x_syn9 = 88
|strafe_speed_y_syn9 = 88
|rot_speed_x_syn9 = 72
|rot_speed_y_syn9 = 72
|rot_speed_z_syn9 = 66
|energy_max_syn9 = 605
|energy_regen_syn9 = 117.2
|hull_max_syn9 = 7484
|shield_max_syn9 = 4656
|shield_regen_syn9 = 114
|vision_radius_syn9 = 3500
|lock_time_syn9 = 2
<!-- Default bonus block -->
|damage_mul = 7%
<!-- Synergy unlocked bonus block -->
|damage_mul = 8%
|module_target_painter_energy_cost_mul = 25%
|crit_chance_add = 10%
}}
}}
<!-- The space between the blocks -->
{|border="0" align="center" width="100%"
    | height="5" |
|}
<!-- footnotes -->
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px; font-size: 75%">
=Footnotes=
<references/>
</div>

Revision as of 13:48, 28 January 2016

Desert Eagle
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 9

Survivability* Expression error: Unexpected < operator.
Hull 7484
Shield 4656
Energy 605
Speed 231

Available from the beginning:


Equipment upon purchase
Weapons
50px|link=Разрывные заряды
Active modules
Ship modifiers
Engine
Capacitor
Hull
CPU

Special module File:Module.png


Buying price ? {{ }}



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: Empire
Class: Fighter
Role: Gunship
Rank: 9

Description

Ударные корабли нужны для нанесения мощных ударов по кораблям противника. Спец-модуль временно повышает огневую мощь, скорость и маневренность. Уязвимы между активациями спец-модуля.

Available equipment

Weapons
Ion Emitter 9 Ion Emitter 13 Singularity Cannon 11 Assault Railgun 12 Gauss Cannon 9 Gauss Cannon 13 Flux Phaser 12 Plasmer 11

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield
Ship has no shield slots

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
9 605 147 117.2 7484 4656 114 3500 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
9 231 277 102 88 72 66

Ship model