Destroyers

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Unique characteristics

  • + The toughest class in the game.
  • + 12 Turrets (no more than 8 turrets can shoot at the same time)
  • + 2 control modes: Classic and Free Aim
  • + Can be customized and adapted to various play styles.
  • - Native explosion damage vulnerability - all incoming explosion damage is multiplied by 1.75.
  • - Native control effects vulnerability - duration of all control effects (Stasis, Ion Beam, White Noise, etc.) is multiplied by 1.45.
  • - Destroyer melee damage (closer than 1000 m.) is multiplied by 2.5.
  • - Various parts of the ship can be destroyed by focused fire. How it works (YouTube)

Info

General

The Destroyer is a heavy battleship that has high survivability and threatening firepower. The general purpose of Destroyers is to provide fire support of friendly offensive divisions. Destroyers have 12 weapon turrets located around the hull and technically do not have “blind spots”, but no more than 8 guns can shoot at the same time due to the firing angles of each turret, so keep this is in mind when looking at weapon damage statistics in the game - it shows for all 8 turrets. There are 4 modifications of Destroyers: - Empire, Federation, Jericho and Ellydium. They aren't carbon copies of each other and have very distinctive differences.

Faction and rank features

Empire

  • 15% more damage
  • Hull resistance +20 pts.
  • Cooldown of missile slot equipment - 10 s.
  • Engine characteristics:
    • Invincible: durability - 13 000 pts., recovery time on destruction - 65 s., damage on destruction - 8 000 dmg.
    • Brave: durability - 15 600 pts., recovery time on destruction - 65 s., damage on destruction - 8 640 dmg.
    • Vigilant: durability - 18 200 pts., recovery time on destruction - 60.7 s., damage on destruction - 9 280 dmg.
    • Emperor: durability - 20 800 pts., recovery time on destruction - 61.2 s., damage on destruction - 9 920 dmg.

Federation

  • 32% more speed
  • 7% more turn rate
  • Hull resistance +10 pts., shield resistance +10 pts.
  • More energy and its regeneration
  • Cooldown of missile slot equipment - 5 s.
  • Maximimum 3 objects of missile slot equipment (other factions have 2)
  • Engine characteristics:
    • Procyon: durability - 13 000 pts., recovery time on destruction - 65 s., damage on destruction - 8 000 dmg.
    • Antares: durability - 15 600 pts., recovery time on destruction - 65 s., damage on destruction - 8 640 dmg.
    • Sirius: durability - 18 200 pts., recovery time on destruction - 60.7 s., damage on destruction - 9 280 dmg.
    • Albireo: durability - 18 200 pts., recovery time on destruction - 60.7 s., damage on destruction - 9 280 dmg.

Jericho

  • 54% more shield regeneration
  • Shield resistance +15 pts.
  • Cooldown of missile slot equipment - 7 s.
  • 37.5% less energy activation cost of missile slot equipment
  • Engine characteristics:
    • Archon: durability - 13 000 pts., recovery time on destruction - 65 s., damage on destruction - 8 000 dmg.
    • Sibyl: durability - 15 600 pts., recovery time on destruction - 65 s., damage on destruction - 8 640 dmg.
    • Tyrant: durability - 18 200 pts., recovery time on destruction - 60.7 s., damage on destruction - 9 280 dmg.
    • Relic: durability - 20 800 pts., recovery time on destruction - 61.2 s., damage on destruction - 9 920 dmg.

Ellydium (Ze'Ta)

  • The ship can be customized by the pilot for his needs by turning on and off nodes in the ship evolution tree.
  • Nodes improve the ship's survivability, its combat characteristics, and allow you to select different special modules.
    • The more nodes activated, the higher the rank of the ship.
    • Initial opening of a node requires resources. Afterwards, its activation/deactivation is free of charge.
    • Each node spends evolution points. The total number of evolution points is limited, you cannot activate all nodes at once.
  • The appearance of the ship changes greatly depending on the selected special module.
  • The ship receives 50% less shield and hull regeneration from any source.
  • If for 5 seconds the ship does not use modules and does not fire, its hull starts to regenerate at 400 pts/s. (comes at 200 pts/s. due to a penalty).
  • The location of combat modules depends on the selected special module.
  • Engine characteristics: durability - 13 000 pts., recovery time on destruction - 65 s., damage on destruction - 8 000 dmg.

Unique (Black Ghost)

  • The destroyer is premium
  • This ship is available to players annually during the “Halloween” event. The rest of the time the ship is blocked and using it is impossible
  • 15% more damage
  • Hull resistance +20 pts.
  • Cooldown of missile slot equipment - 10 s.
  • Engine characteristics: durability - 18 200 pts., recovery time on destruction - 60.7 s., damage on destruction - 9 280 dmg.

Manufacturing

Manufacturing process is pretty much the same as other Secret Project ships in the game - you have to gather materials to craft required amount of ship parts (engine/capacitor/shield/hull/CPU), difference is that instead of Internal structure component used in 15 rank crafted ships, you will have to create Destroyers internal structure components, and of course pay a certain amount of credits for assembly.

Factions

Empire


VIII Invincible


XI Brave


XIV Vigilant


XVII Emperor

Federation


VIII Procyon


XI Antares


XIV Sirius


XVII Albireo

Jericho


VIII Archon


XI Sibyl


XIV Tyrant


XVII Relic

Ellydium


IX - XV Ze'Ta

Unique

Tutorials