Destroyers

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Unique characteristics

  • + The toughest class in the game.
  • + 12 Turrets (no more than 8 turrets can shoot at the same time)
  • + 2 control modes: Classic and Free Aim
  • + Can be customized and adapted to various play styles.
  • - Native explosion damage vulnerability - all incoming explosion damage is doubled.
  • - Native control effects vulnerability - duration of all control effects (Stasis, Ion Beam, White Noise, etc.) is doubled.
  • - Various parts of the ship can be destroyed by focused fire. How it works (YouTube)

Info

General

The Destroyer - a heavy battleship that has high survivability and threatening firepower. The general purpose of Destroyers is a fire support of friendly offensive divisions. Destroyers have 12 weapon turrets located around the hull and technically do not have “blind spots”, but no more than 8 guns can shoot at the same time due to the firing angles of each turret, so keep this is in mind when looking at weapon damage statistics in the game - it shows for all 8 turrets. There are 3 modifications of Destroyers: - Empire, Federation, and Jericho. They aren't carbon copies of each other and have very distinctive differences.

Manufacturing

Manufacturing process is pretty much the same as other Secret Project ships in the game - you have to gather materials to craft required amount of ship parts (engine/capacitor/shield/hull/CPU) difference is that instead of Internal structure component used in Secret Project ships, you will have to create Destroyers internal structure components, and of course pay a certain amount of credits for assembly.

Factions

Empire


VIII Invincible


XI Brave


XIV Vigilant

Federation


VIII Procyon


XI Antares


XIV Sirius

Jericho


VIII Archon


XI Sibyl


XIV Tyrant

Tutorials