Destroyers

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Brave blueprint art image.jpg

Unique characteristics

  • The toughest class in the game
  • 12 Turrets (no more than 6-8 can shoot at the same time)
  • 2 control modes: Classic and Free Aim
  • Can be customised and adapted to various play styles
  • Native explosion dmg vulnerability - all incoming explosion dmg is doubled
  • Native control effects vulnerability - duration of all control effects (Stasis, Ion Beam, White Noise, etc) is doubled
  • Various parts of the ship can be destroyed under focused fire. How it works (YouTube)

Info

General

Destroyer - heavy battleship that has high survivability and threatening fire power. The general purpose of Destroyers is a fire support of friendly offencive divisions. Destroyers have 12 weapon turrets located around the hull and technically do not have “blind spots”, but no more than 8 guns can shoot at the same time due to the firing angles of each turret, so keep this is in mind when looking at weapon dmg stat in game - it shows for all 12 turrets, that never happens. There are 3 modifications of Destroyers: - Empire, Federation and Jericho. They aren't carbon copies of each other and have very distinctive differences.

Manufacturing

Manufacturing process is pretty much the same as other Secret Project ships in the game - you have to gather materials to craft required amount of ship parts (engine/capacitor/shield/hull/cpu) difference is that instead of Internal structure component used in Secret Project ships, you will have to create Destroyers internal structure components, and of course pay a certain amount of credits for assembly.

Factions

Empire

Invincible.png
VIII Suppressor.png Invincible

Brave.png
XII Suppressor.png Brave

Emp suppr r14.png
XIVSuppressor.png emp_suppr_r14

Federation

Procyon.png
VIII Suppressor.png Procyon

Antares.png
XII Suppressor.png Antares

Sirius.png
XIV Suppressor.png Sirius

Jericho

Archon.png
VIII Suppressor.png Archon

Sibyl.png
XII Suppressor.png Sibyl

Jer suppr r14.png
XIV Suppressor.png jer_suppr_r14