Dual shields

From Star Conflict Wiki
Jump to: navigation, search
Dual shields

Type: Ship modifier.

Group: Shield modifiers.

For ranks: 4-8, 10-14.

For ship type: Alligator-M, Grizzly-M and premium ships of the role Role engineer.png


Description

The shields of your ship and the closest ally in 750 m. range regenerate faster.
You can place only one modifier.


Characteristics

Parameters Dual shields 8 Dual shields 14
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
Shield regen 161 pts./s. +9 pts./s. +8 pts./s. +7 pts./s. 225 pts./s. +13 pts./s. +11 pts./s. +10 pts./s.
Cost Can be picked up from destroyed enemies in the zone Felony Border 24200Currency credits.png 48500Currency credits.png 113100Currency credits.png Can be picked up from destroyed enemies in the zone Terramorphing Station 270800Currency credits.png 541500Currency credits.png 1263500Currency credits.png


Weapons.png Rockets.png Spec ammo.png Active modules.png Ship mod.png Weapon mod.png
Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions

Navigation menu