Emergency regeneration: Difference between revisions

From Star Conflict Wiki
Jump to navigation Jump to search
(Created page with "__NOTOC__ Emergency regeneration|100px|left '''Type:''' Ship modifier. '''Group:''' Capacitor modifiers. '''For ranks:''' ...")
(No difference)

Revision as of 13:23, 13 July 2019

Emergency regeneration
Emergency regeneration

Type: Ship modifier.

Group: Capacitor modifiers.

For ranks: 7-11.

For ship type: Katana S and premium ships of the role


Description

When the ship is almost destroyed, regenerates 3000 shield pts. and 4095 hull pts. over 10 s.
You can place only one modifier.


Characteristics

Parameters Emergency regeneration 11
Mk.1 Mk.2 Mk.3 Mk.4
Recharge 90 s. -15 s. -10 s. -5 s.
Cost Can be picked up from destroyed enemies in the zone Water Harvest 99800 199500 465500


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions