Energy-compensating projectile

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Energy-compensating projectile
Energy-compensating projectile

Type: Active module.

Group: Engineer modules.

For ranks: 6-10, 13-17.

For ship type: Anaconda, T-Rex and premium ships of the role


Description

Launches a grenade.
Detonation creates a 750 m. area for 10 s. where allies restore shields and enemies have their shield and hull regeneration speed reduced by 90%.


Characteristics

Parameters Energy-compensating projectile 10 Energy-compensating projectile 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
Damage (EM) 5720 dmg. +312 dmg. +312 dmg. +250 dmg. 6812 dmg. +312 dmg. +312 dmg. +250 dmg.
Shield regen 630 pts./s. +34 pts./s. +34 pts./s. +28 pts./s. 750 pts./s. +34 pts./s. +34 pts./s. +28 pts./s.
Firing range (max.) 4500 m. 4500 m.
Energy consumption 300 en. 420 en.
Recharge 55 s. -3 s. -2 s. -2 s. 55 s. -3 s. -2 s. -2 s.
Cost Can be picked up from destroyed enemies in the zone 'Alpha-7' Complex 74300 148500 346500 Can be picked up from destroyed enemies in the zone Lava Spines 742500 1485000 3465000


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions