Energy systems destabilizer

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Energy systems destabilizer

Type: Active module.

Group: Guard modules.

For ranks: 4-8, 7-11, 10-14, 13-17.

For ship: Object NY18 Guard.png


Description

All enemies in range temporarily lose the ability to regenerate energy.


Characteristics

Parameters Energy systems destabilizer 8 Energy systems destabilizer 11
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
Active time 5 s. +0,9 s. +0,7 s. +0,7 s. 5,5 s. +0,9 s. +0,7 s. +0,7 s.
Active range (from-to) 3500-1000 m. 3500-1000 m.
Energy consumption 300 en. 340 en.
Recharge 38 s. -1 s. -1 s. -1 s. 35 s. -1 s. -1 s. -1 s.
Cost Can be picked up from destroyed enemies in the zone Collapsed Laboratory 23000Currency credits.png 45900Currency credits.png 107100Currency credits.png Can be picked up from destroyed enemies in the zone 'Poseidon' Complex 94500Currency credits.png 189000Currency credits.png 441000Currency credits.png
Parameters Energy systems destabilizer 14 Energy systems destabilizer 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
Active time 6 s. +0,9 s. +0,7 s. +0,7 s. 6,5 s. +0,9 s. +0,7 s. +0,7 s.
Active range (from-to) 3500-1000 m. 3500-1000 m.
Energy consumption 385 en. 435 en.
Recharge 32 s. -1 s. -1 s. -1 s. 29 s. -1 s. -1 s. -1 s.
Cost Can be picked up from destroyed enemies in the zone Ruined Station 256500Currency credits.png 513000Currency credits.png 1197000Currency credits.png Can be picked up from destroyed enemies in the zone The Source 742500Currency credits.png 1485000Currency credits.png 3465000Currency credits.png


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