Executor

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Executor
Executor.png
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 10

Survivability* 24179
Hull 6770
Shield 15065
Energy 1112
Speed 234

Available from the beginning:
Maximum speed increased by 5%.
Critical chance increased by 5%.
Hull regeneration increased by 150 pts. per second.
Main weapon damage increased by 10%.


Equipment upon purchase
Weapons
Beam Cannon 17 LaserUp1 Icon.png SpaceMissile Cruise Icon.png
Active modules
Weapon Overcharge.png EM Scattering Field.png ShieldRestoreLarge Icon.png RepairDronesLarge Icon.png
Ship modifiers
Engine RotationThruster Icon.png
Capacitor CptrEnrgBridge Icon.png
Shield ResistShieldEMP Icon.png ExtShld Icon.png ResistShldThermal Icon.png
Hull ResistHullKinetic Icon.png
CPU ScoutScanner Icon.png WideScanner Icon.png TurboScanner Icon.png

Special module Lrfj guided torpedo.png Cluster missile.jpg


Manufacturing 600 x ShipPart Executor.jpg



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Jericho
Class: Frigate
Role: Long Range
Rank: 17

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, of high-power and long-range weapons come at the cost of armour and shields.

The Council of Families rarely exhibits anger, but if you fall into disgrace, be prepared to see one of the executioners on your radars, and they will carry out the sentence. For people like these, progressive Jericho minds designed the ship Executor.

The sentence passed by the Family Council is usually a death sentence, and none of the convicts seek to meet with the executioner. Therefore, the ship is equipped to catch the offender, slow him down, stretch the moment of agony and of awareness of the act, give him a couple of seconds for repentance as a gesture of mercy, and then quickly destroy him.

Unique ship equipment

Weapons

Cryolaser

When the laser beam hits, the target loses speed and maneuverability.

Active modules

Ammunition stabilizer

Increases guided torpedo damage. Torpedoes become immune to interference and automatic missile defense systems. Cancels effect of Tachyon Charge.

Disrupting shot

Torpedo hit reduces the target's rate of fire and increases its module reloading time.

Available equipment

Weapons
Beam Cannon 17 Heavy Blaster 17 Positron Cannon 17 Coil Mortar 17 Mass Driver 17 Dagtnith gun.png Vulcan 17 Guided thermosphere.jpg Recoil-compensated cannon.jpg Cryolaser.jpg

Missiles
SpaceMissile Cruise Icon.png Крылатая ракета Gold.png Module MineField Icon.png SpaceMissile Torpedo Icon.png SpaceMissile Volley Icon.png SpaceMissile Doomsday Icon.png Module GuidedDron Icon.png Cluster rockets.jpg

Active Role Modules
Weapon Overcharge.png Tachyon Charge.png Reverse Thruster module.png EM Scattering Field.png IR Pulsar.png Ammunition stabilizer.jpg Disrupting shot.jpg Sniper drone 'Partner'.jpg Energy sharing.jpg

Active Multipurpose Modules
ShieldRestoreLarge Icon.png RepairDronesLarge Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
15 45 -15 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
10 1112 246 215 6770 15065 120 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
10 234 280 62 61 30 36

Ship model

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