Fox-M

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Fox-M
Fox-M.png
Accumulates 5% free experience

The maximum level of experience — 8

Survivability* 11232
Hull 5130
Shield 4766
Energy 611
Speed 363

Available from the beginning:
Available at experience level 2:
Afterburner energy draw reduced by 20%.
Available at experience level 4:
Energy consumption of "Tackler modules" reduced by 20%.


Equipment upon purchase
Weapons
Homing laser.jpg LaserUp1 Icon.png SpaceMissile Standart.png
Active modules
Beam disintegrator.jpg RepairDronesMedium Icon.png Engine Suppressor.png Target Painter.png
Ship modifiers
Engine CollisionComp Icon.png KatalizatorInjector Icon.png
Capacitor Capacitor overload.jpg ExtCapacitorBattary Icon.png
Shield ResistShieldEMP Icon.png ResistShldThermal Icon.png
Hull ResistHullKinetic Icon.png
CPU ScoutScanner Icon.png

Special module Tackler chamelion.png


Buying price 700000 Currency credits.png
Selling price 175000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (8) without equipment

General information

Faction: FEDERATION
Class: Fighter
Role: Tackler
Rank: 6

Description

A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.

In addition to the luxurious "Fox" company Baskett-Dobins has released a completely spartan and more powerful fighter BD-131 "Fox-M". However, according to many pilots of the Armada, in terms of ease of operation, these fighters are in no way inferior to any other ship.

Available equipment

Weapons
Singularity Cannon 7 Assault Railgun 8 Gauss Cannon 6 Flux Phaser 8 Thilith Beam gun.png Homing laser.jpg

Missiles
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile PropulsionJammField.png

Active Role Modules
Target Painter.png Engine Suppressor.png Sentry Drone module.png Beam disintegrator.jpg

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
10 40 -20 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 555 132 113 4275 4005 107 2500 1
2 555 106 113 4660 4366 107 2500 1
3 555 106 113 4831 4526 107 2750 1
4 572 106 116 4831 4526 107 2750 1
5 594 106 121 4959 4646 107 3000 1
6 611 106 124 5045 4726 107 3000 1
7 611 106 124 5130 4766 107 3250 1
8 611 106 124 5130 4766 107 3500 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 354 424 90 88 72 66
2 354 424 90 88 72 66
3 356 427 92 88 72 66
4 356 427 92 88 72 66
5 356 427 92 88 72 66
6 358 430 95 88 72 66
7 361 433 97 88 72 66
8 363 436 100 88 72 66



Ships
Recon.png Fighter (Icon).png Frigate (Icon).png Suppressor.png
Interceptors Fighters Frigates Destroyers