Ghost: Difference between revisions

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<!-- Main block -->
<!-- Main block -->
|ShipName = Ghost
|ShipName = Ghost
|craft = yes
|ShipLOR = Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.
|ShipLOR = Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.
The imperial design bureau took into account the pilots' complaints about the subtleties of control and the combat capabilities of the [[Hercules]] series fighters, as a result of which Ghost was developed. On tests, the ship proved itself as a reliable and powerful machine, satisfying the capricious pilots.
==Unique ship equipment==
===Weapon===
'''[[Focusing Laser]]'''
:Laser weapon with variable range. Impact range grows during firing.
===Active module===
'''[['Banshee' system]]'''
:The module launches a projectile, generating a cloud of high-energy radiation, which eventually increases its size.
|shipClass_text = Fighter
|shipClass_text = Fighter
|shipClass_link = Fighter
|shipClass_link = Fighter
|tier = 1
|tier = 2
|rank = 5
|rank = 5
|shipRole_text = Gunship
|shipRole_text = Gunship
Line 16: Line 28:
|specialAbility_text = Overdrive
|specialAbility_text = Overdrive
|specialAbility_link = Overdrive
|specialAbility_link = Overdrive
|specialAbility_icon = module.png
|specialAbility_icon = Gunship overdrive.png
|price = 80
|price = 80
|currency = parts
|currency = [[File:ShipPart_Ghost.png|link=Ship parts]]
<!-- Image block -->
<!-- Image block -->
|shipImage_Animation = R1MT1P.gif
|shipImage_Animation = R1MT1P.gif
Line 32: Line 44:
|module_cpu_count = 0
|module_cpu_count = 0
<!-- Stock fit -->
<!-- Stock fit -->
|stock_WEAPON_01 = [[File:Railgun_Basic_Icon.png|link=Assault Railgun|50px]]
|stock_WEAPON_01 = [[File:Assault Railgun 5.jpg|link=Assault Railgun|Assault Railgun 5|70px]]
|stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]]
|stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]]
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]]
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]]
|stock_ACTIVE_01 = [[File:Eagleeye_Icon.png|link=Aiming Overcharge|50px]]
|stock_ACTIVE_01 = [[File:Aiming_Overcharge.png             |link=Aiming Overcharge|70px]]
|stock_ACTIVE_02 = [[File:InfraredContermeasure_Icon.png|link=IR Flares|50px]]
|stock_ACTIVE_02 = [[File:InfraredContermeasure_Icon.png     |link=IR Flares|70px]]
|stock_ACTIVE_03 = [[File:Invulnerability_Icon.png|link=Combat Reboot|50px]]
|stock_ACTIVE_03 = [[File:Combat_Reboot.png                 |link=Combat Reboot|70px]]
|stock_CAPACITOR_MOD_01 = [[File:CapacitorRecharging_Icon.png|link=Voltage Regulator|50px]]
|stock_ACTIVE_04 = [[File:RepairDronesMedium_Icon.png        |link=Repair Kit M|70px]]
|stock_ARMOR_MOD_01 = [[File:ArmorPlates_Icon.png|link=Reinforced Beams|50px]]
|stock_ENGINE_MOD_01 = [[File:CollisionComp Icon.png            |link=Collision Compensator|60px]]
<!-- Technical specifications block -->
|stock_CAPACITOR_MOD_01 = [[File:CapacitorRecharging Icon.png       |link=Voltage Regulator|60px]]
|module_active_count = 3
|stock_CAPACITOR_MOD_02 = [[File:ExtCapacitorBattary Icon.png      |link=Leak Stabilizer|60px]]
|module_engine_count = 0
|stock_ARMOR_MOD_01 = [[File:ArmorPlates Icon.png               |link=Reinforced Beams|60px]]
|module_hull_count = 2
|stock_ARMOR_MOD_02 = [[File:Em-insulation icon.png            |link=EM-insulation|60px]]
|module_shield_count = 0
|stock_ARMOR_MOD_03 = [[File:ResistHullThermal Icon.png        |link=Thermal Insulator|60px]]
|module_capacitor_count = 1
|stock_CPU_MOD_01 = [[File:ScoutScanner Icon.png              |link=Enhanced Scanner|60px]]
|module_cpu_count = 0
<!-- Damage resist subblock -->
<!-- Damage resist subblock -->
|hull_resist_thermal = 15
|hull_resist_thermal = 15
Line 60: Line 71:
|shield_resist_kinetic_calc = 30
|shield_resist_kinetic_calc = 30
|shield_resist_emp_calc = -30
|shield_resist_emp_calc = -30
<!-- Synergy = 8 -->
<!-- Synergy = 6 -->
|synLevel_syn8 = 8
|synLevel_syn6 = 6
|max_speed_syn8 = 230
|max_speed_syn6 = 275
|max_speed_boost_syn8 = 276
|max_speed_boost_syn6 = 330
|acceleration_syn8 = 100
|acceleration_syn6 = 100
|acceleration_boost_syn8 = 200
|acceleration_boost_syn6 = 190
|boost_energy_cost_syn8 = 128
|boost_energy_cost_syn6 = 127
|boost_energy_min_syn8 = 110
|boost_energy_min_syn6 = 110
|strafe_speed_x_syn8 = 88
|strafe_speed_x_syn6 = 88
|strafe_speed_y_syn8 = 88
|strafe_speed_y_syn6 = 88
|rot_speed_x_syn8 = 72
|rot_speed_x_syn6 = 72
|rot_speed_y_syn8 = 72
|rot_speed_y_syn6 = 72
|rot_speed_z_syn8 = 66
|rot_speed_z_syn6 = 66
|energy_max_syn8 = 589
|energy_max_syn6 = 589
|energy_regen_syn8 = 125.5
|energy_regen_syn6 = 125
|hull_max_syn8 = 6829
|hull_max_syn6 = 6828
|shield_max_syn8 = 4314
|shield_max_syn6 = 4314
|shield_regen_syn8 = 105
|shield_regen_syn6 = 105
|vision_radius_syn8 = 3500
|vision_radius_syn6 = 3500
|lock_time_syn8 = 2
|lock_time_syn6 = 2
<!-- Default bonus block -->
<!-- Default bonus block -->
|damage_mul_1 = 7%
|damage_mul_1_synLvl = 0
<!-- Synergy unlocked bonus block -->
<!-- Synergy unlocked bonus block -->
|damage_mul = 8%
|damage_mul = '''15%'''
|damage_mul_synLvl = 2
|damage_mul_synLvl = 2
|module_target_painter_cooldown_mul = 20%
|module_target_painter_cooldown_mul = '''20%'''
|module_target_painter_cooldown_mul_synLvl = 4
|module_target_painter_cooldown_mul_synLvl = 4
}}
}}


[[Category:Ships]]
[[Category:Empire ships]]
[[Category:Empire ships]]
[[Category:Fighter ships]]
[[Category:Fighter ships]]
[[Category:Gunship ships]]
[[Category:Gunship ships]]

Revision as of 18:10, 21 April 2019

Ghost
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 5 rank ships.

The maximum level of experience — 8

Survivability* 11778
Hull 6828
Shield 4314
Energy 589
Speed 275

Available from the beginning:
Main weapon damage increased by 15%.
Reloading rate of "Gunship modules" reduced by 20%.


Equipment upon purchase
Weapons
Assault Railgun 5
Active modules
Ship modifiers
Engine
Capacitor
Hull
CPU

Special module


Manufacturing 80 x



* All specifications are shown for the ship with the maximum level of experience (8) without equipment

General information

Faction: EMPIRE
Class: Fighter
Role: Gunship
Rank: 5

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

The imperial design bureau took into account the pilots' complaints about the subtleties of control and the combat capabilities of the Hercules series fighters, as a result of which Ghost was developed. On tests, the ship proved itself as a reliable and powerful machine, satisfying the capricious pilots.

Unique ship equipment

Weapon

Focusing Laser

Laser weapon with variable range. Impact range grows during firing.

Active module

'Banshee' system

The module launches a projectile, generating a cloud of high-energy radiation, which eventually increases its size.

Available equipment

Weapons
Singularity Cannon 7 Assault Railgun 5 Gauss Cannon 6 Flux Phaser 8 Focusing Laser 6

Missile slot

Active Role Modules

Thermal repulsor 8

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield
Ship has no shield slots

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
6 589 127 125 6828 4314 105 3500 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
6 275 330 100 88 72 66



Ships
Interceptors Fighters Frigates Destroyers