Grizzly-M

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Revision as of 15:20, 27 May 2022 by U38594143 (talk | contribs) (Balance 1.10.6a)
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Grizzly-M
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 27400
Hull 13449
Shield 12796
Energy 1176
Speed 319

Available from the beginning:
Available at experience level 2:
Maximum speed increased by 10%.
Available at experience level 4:
Effects of "Engineering modules" increased by 20%.
Available at experience level 8:
Maximum speed increased by 10%.


Equipment upon purchase
Weapons
Beam Cannon 12
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 6990000
Selling price 1747500



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: FEDERATION
Class: Frigate
Role: Engineering
Rank: 12

Description

Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team.

Despite the fact that the military version of the frigate BD-501 "Grizzly" quite expectedly cost significantly more than its civic counterpart, the Federation Assembly allocated budget funds for its purchase to equip the elite parts of the Great Armada.

Available equipment

Weapons
Beam Cannon 12 Beam Cannon 17 Heavy Blaster 13 Heavy Blaster 17 / Pirate Heavy Blaster 17 Positron Cannon 14 Coil Mortar 12 Coil Mortar 17 Boarding Coil Mortar 17 Mass Driver 14 Vulcan 13 Vulcan 17 'Eclipse' Launcher 12 'Eclipse' Launcher 17 / 'Dawn' launcher 17 Waz'Dum 12 Waz'Dum 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 1005 226 195 11115 10575 151 2000 2
2 1005 226 195 12116 11527 151 2000 2
3 1005 226 195 12560 11950 151 2200 2
4 1035 226 201 12560 11950 151 2200 2
5 1075 226 208 12894 12267 151 2400 2
6 1106 226 214 13116 12479 151 2400 2
7 1106 226 214 13339 12585 151 2600 2
8 1106 226 214 13339 12585 151 2800 2
9 1136 226 220 13449 12691 151 2800 2
10 1176 226 228 13449 12796 151 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 259 311 55 61 30 36
2 285 342 55 61 30 36
3 286 344 56 61 30 36
4 286 344 56 61 30 36
5 286 344 56 61 30 36
6 288 346 58 61 30 36
7 290 348 59 61 30 36
8 318 381 61 61 30 36
9 319 383 62 61 30 36
10 319 383 62 61 30 36



Ships
Interceptors Fighters Frigates Destroyers