Grizzly Mk II

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Grizzly Mk II
Grizzly Mk II.png
Generates 5% free synergy

The maximum level of synergy — 10

Survivability* 33242
Hull 18138
Shield 17104
Energy 1281
Speed 218


Available from the beginning:
Available at synergy level 2:
Maximum capacitor volume increased by 20%.
Available at synergy level 4:
Shield resistance to kinetic damage increased by 33 dmg.
Available at synergy level 8:
Critical chance increased by 10%.



Ship modules layout
Active modules Active-y.pngActive-y.pngActive-y.pngActive-y.png
Engine Enginemod-y.png
Capacitor Capacitormod-y.pngCapacitormod-y.png
Shield Shieldmod-y.pngShieldmod-y.pngShieldmod-y.png
Hull Hullmod-y.pngHullmod-y.png
CPU Compmod-y.png

Buying price 6200000 Currency credits.png



* All specifications are shown for the ship with the maximum level of synergy (10) without equipment

General information

Faction: FEDERATION
Class: Frigate
Role: Guard
Rank: 11 (Tier: 4)

Description

Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.

Available equipment

Weapons
Laser Basic Icon.png Plasmagun Sniper Icon.png Railgun Heavy Icon.png Laser Sniper Icon.png Dagtnith gun.png Mass Driver gun.png Destructor gun.png

Missiles
SpaceMissile Cruise Icon.png Module MineField Icon.png SpaceMissile Torpedo Icon.png SpaceMissile Volley Icon.png SpaceMissile Doomsday Icon.png Module DeathRay Icon.png

Active Role Modules
Mass Propulsion Inhibitor.png Missile Shield.png Pulsar.png Liquid Metal Injector.png Emergency Shield Boost.png Signature Masking.png Spectre Field module.png

Active Multipurpose Modules
Shield Booster.png Repair Kit.png IR Flares.png Nanocomposite Coating.png Multiphase Shield Adapter.png Energy Converter module.png A1MA module.png

Special Module
Guard phase shield thermall.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
-30 0 -60 15 -15 45

Ship's characteristics on different synergy levels

Synergy Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts.) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 935 220 181.3 14990 14135 109 2000 2
2 1122 220 181.3 16340 15408 109 2000 2
3 1122 220 181.3 16939 15973 109 2200 2
4 1151 220 186.7 16939 15973 109 2200 2
5 1188 220 193.9 17389 16397 109 2401 2
6 1216 220 199.4 17689 16680 109 2401 2
7 1216 220 199.4 17988 16821 109 2600 2
8 1216 220 199.4 17988 16821 109 2800 2
9 1244 220 204.8 18138 16962 109 2800 2
10 1281 220 212.1 18138 17104 109 3000 2

Ship's speed on different synergy levels

Synergy Speed Acceleration Strafe Pitch Roll, (deg./s)
march, (m/s) afterburner, (m/s) march, (m/s2) afterburner, (m/s2) X-axis, (m/s) Y-axis, (m/s) X-axis, (deg./s) Y-axis, (deg./s)
1 211 253 55 110 62 62 30 30 36
2 211 253 55 110 62 62 30 30 36
3 213 255 57 113 62 62 30 30 36
4 213 255 57 113 62 62 30 30 36
5 213 255 57 113 62 62 30 30 36
6 214 257 58 116 62 62 30 30 36
7 215 258 60 119 62 62 30 30 36
8 217 260 61 122 62 62 30 30 36
9 218 262 63 125 62 62 30 30 36
10 218 262 63 125 62 62 30 30 36

Gallery