Hawk-eye

From Star Conflict Wiki
Jump to: navigation, search
Hawk-Eye
Hawk-Eye.png
Accumulates 5% free experience

The maximum level of experience — 9

Survivability* 6690
Hull 3001
Shield 3445
Energy 373
Speed 397

Available from the beginning:
Beacon capture speed increased by 35%.
Sensor range increased by 50%.
Available at experience level 2:
Critical chance increased by 15%.
Available at experience level 4:
Rotation speed increased by 25%.
Available at experience level 8:
Afterburner energy draw reduced by 33.33%.


Equipment upon purchase
Weapons
Plasmagun Basic Icon.png PlasmaUp1 Icon.png SpaceMissile AAMu Icon.png
Active modules
SpyDrone Icon.png SpyBeacon Icon.png ShieldVampire Icon.png
Ship modifiers
Engine CollisionComp Icon.png
Capacitor EmergencyBarrier Icon.png ExtCapacitorBattary Icon.png
Shield ShieldExtender Icon.png
CPU ScoutScanner Icon.png

Special module Microwarp basic.png


Buying price 1550000 Currency credits.png
Selling price 387500 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: Federation
Class: Interceptor
Role: Recon
Rank: 7

Description

Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast increased radar range and object capture speed.

Available equipment

Weapons
Plasma Gun 8 Pulse Laser 7 Pulse Laser 11 Shrapnel Cannon 8 RF Blaster 9 Skrahgun.png Tai'thaq mini.jpg 'Tracer' plasma gun.jpg

Missiles
SpaceMissile AAMu Icon.png SpaceMissile AAMEMP Icon.png SpaceMissile AAMKin Icon.png Piercing missiles Gold.png Module ProximityMine Icon.png SpaceMissile AAMSlow Icon.png

Active Role Modules
Spy Drones.png Phase Remodulator.png Parasitic Remodulator.png Micro-locator.png Covert Ops drone.jpg

Active Multipurpose Modules
ShieldRestoreSmall Icon.png RepairDronesSmall Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png

Special Module
Recon micro warp.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts.) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 330 73 64 2480 2870 93 4500 2
2 330 73 64 2704 3129 93 4500 2
3 330 73 64 2803 3244 93 4800 2
4 340 73 65.9 2803 3244 93 4800 2
5 354 73 68.5 2877 3330 93 5100 2
6 363 73 70.4 2927 3387 93 5100 2
7 363 73 70.4 2976 3416 93 5400 2
8 363 55 70.4 2976 3416 93 5700 2
9 373 55 72.3 3001 3445 93 5700 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 384 461 178 114 102 78
2 384 461 178 114 102 78
3 387 464 182 114 102 78
4 387 464 182 114 128 98
5 387 464 182 114 128 98
6 389 467 187 114 128 98
7 392 470 192 114 128 98
8 394 473 196 114 128 98
9 397 476 201 114 128 98

Ship model