Hercules

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Hercules
Hercules.png
Accumulates 5% free experience

The maximum level of experience — 5

Survivability* 10421
Hull 6021
Shield 3840
Energy 492
Speed 270

Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Main weapon damage increased by 8%.
Available at experience level 4:
Afterburner energy draw reduced by 25%.


Equipment upon purchase
Weapons
Assault Railgun 2 RailUp1 Icon.png SpaceMissile Standart.png
Active modules
RepairDronesMedium Icon.png Aiming Overcharge.png
Ship modifiers
Engine CollisionComp Icon.png
Capacitor CapacitorRecharging Icon.png
Hull ArmorPlates Icon.png

Special module Gunship overdrive.png


Buying price 1 Currency credits.png
Selling price 1 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (5) without equipment

General information

Faction: EMPIRE
Class: Fighter
Role: Gunship
Rank: 1

Description

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

Developed during the time of the Direktorium under the designation GSV75 "Hamelion". Squadrons of these attack aircraft formed the basis of the army since the proclamation of the Empire. Currently decommissioned. Due to its simplicity of control and high reliability, it is used in army training centers for the initial training of pilots of assault squadrons. A certain number of attack planes AK-2 "Hercules" is still in service with the units of planetary self-defense.

Available equipment

Weapons
Assault Railgun 2

Missiles
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png

Active Role Modules
Aiming Overcharge.png

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 460 108 116 5190 3310 96 2500 2
2 460 108 116 5658 3608 96 2500 2
3 460 108 116 5865 3741 96 2750 2
4 474 81 119 5865 3741 96 2750 2
5 492 81 124 6021 3840 96 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 268 321 90 88 72 66
2 268 321 90 88 72 66
3 270 324 92 88 72 66
4 270 324 92 88 72 66
5 270 324 92 88 72 66



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