Hercules Arrow

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Hercules Arrow
Hercules Arrow.png
Accumulates 5% free experience

The maximum level of experience — 7

Survivability* 12513
Hull 6679
Shield 4219
Energy 495
Speed 228

Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Energy regeneration speed increased by 25%.
Available at experience level 4:
Effects of "Command modules" increased by 20%.


Equipment upon purchase
Weapons
Railgun Basic Icon.png RailUp1 Icon.png SpaceMissile Standart.png
Active modules
CommandShieldResist Icon.png CommandArmorResist Icon.png
Ship modifiers


Hull ArmorPlates Icon.png
CPU ProtonWall Icon.png

Special module File:Energyshieldcommander.png


Buying price 350000 Currency credits.png
Selling price 87500 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (7) without equipment

General information

Faction: EMPIRE
Class: Fighter
Role: Command
Rank: 4

Description

Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.

Available equipment

Weapons
Singularity Cannon 4 Singularity Cannon 7 Assault Railgun 5 Gauss Cannon 6

Missiles
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png

Active Role Modules
Coating Polarizer.png Aegis System.png Penentrating beam.jpg

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png

Special Module
Command diffusion shield.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
10 40 -20 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts.) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 450 123 100.3 5565 3545 103 2500 2
2 450 123 125.4 6066 3865 103 2500 2
3 450 123 125.4 6289 4006 103 2750 2
4 464 123 128.4 6289 4006 103 2750 2
5 482 123 132.4 6456 4113 103 3000 2
6 495 123 135.4 6567 4184 103 3000 2
7 495 123 135.4 6679 4219 103 3250 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 224 268 90 88 72 66
2 224 268 90 88 72 66
3 225 270 93 88 72 66
4 225 270 93 88 72 66
5 225 270 93 88 72 66
6 227 272 95 88 72 66
7 228 274 98 88 72 66

Ship model