Hercules Arrow

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Hercules Arrow
Hercules Arrow.png
Accumulates 5% free experience

The maximum level of experience — 7

Survivability* 12512
Hull 6678
Shield 4219
Energy 495
Speed 273

Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Energy regeneration speed increased by 25%.
Available at experience level 4:
Main weapon damage increased by 10%.


Equipment upon purchase
Weapons
Gauss Cannon 6 RailUp1 Icon.png SpaceMissile Standart.png
Active modules
Penentrating beam.jpg Coating Polarizer.png AdaptiveArmorBoost Icon.png RepairDronesMedium Icon.png
Ship modifiers
Capacitor CapacitorRecharging Icon.png
Hull ArmorPlates Icon.png Em-insulation icon.png
CPU Combat accelerator.jpg BattleScanner Icon.png ScoutScanner Icon.png

Special module Command diffusion shield.png


Buying price 250000 Currency credits.png
Selling price 62500 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (7) without equipment

General information

Faction: EMPIRE
Class: Fighter
Role: Command
Rank: 4

Description

Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.

The first serial fighter of the imperial Warden Order. It was created on the basis of the GK-2 "Hercules Rage" fighter of the Legion. It formed the basis of the Emperor's personal fleet at the dawn of the Empire. Subsequently was replaced by WOK-5 "Phobos". Participation in the wars did not take. Currently decommissioned.

Available equipment

Weapons
Singularity Cannon 4 Singularity Cannon 7 Assault Railgun 5 Gauss Cannon 6

Missiles
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png

Active Role Modules
Coating Polarizer.png Aegis System.png Penentrating beam.jpg

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
10 40 -20 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 450 122 100 5565 3545 102 2500 2
2 450 122 125 6066 3865 102 2500 2
3 450 122 125 6289 4006 102 2750 2
4 464 122 128 6289 4006 102 2750 2
5 482 122 132 6456 4113 102 3000 2
6 495 122 135 6567 4184 102 3000 2
7 495 122 135 6678 4219 102 3250 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 268 321 90 88 72 66
2 268 321 90 88 72 66
3 270 324 92 88 72 66
4 270 324 92 88 72 66
5 270 324 92 88 72 66
6 271 326 95 88 72 66
7 273 328 97 88 72 66



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