Hercules Rage

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Hercules Rage
Hercules Rage.png
Accumulates 5% free experience

The maximum level of experience — 6

Survivability* 11105
Hull 6419
Shield 4089
Energy 550
Speed 298

Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Main weapon damage increased by 8%.
Available at experience level 4:
Maximum speed increased by 10%.


Equipment upon purchase
Weapons
Singularity Cannon 4 PlasmaUp1 Icon.png SpaceMissile Standart.png
Active modules
'Constellation' generator.jpg InfraredContermeasure Icon.png RepairDronesMedium Icon.png
Ship modifiers
Engine CollisionComp Icon.png
Capacitor CapacitorRecharging Icon.png
Hull ArmorPlates Icon.png Em-insulation icon.png
CPU ScoutScanner Icon.png

Special module Gunship overdrive.png


Buying price 100000 Currency credits.png
Selling price 25000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (6) without equipment

General information

Faction: EMPIRE
Class: Fighter
Role: Gunship
Rank: 3

Description

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

After the founding of the Empire, part of the GSV75 Hamelion fighters under the designation "Griffin II" was used to arm the first parts of the Legion. Soon, a modernized version was released, called GK-2 "Hercules Rage". The released "Griffin II" was partially written off, and partly sent to the planetary defense forces.

Available equipment

Weapons
Singularity Cannon 4 Assault Railgun 5 Gauss Cannon 6

Missiles
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png

Active Role Modules
Aiming Overcharge.png 'Constellation' generator.jpg

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 500 118 116 5440 3465 100 2500 2
2 500 118 116 5930 3777 100 2500 2
3 500 118 116 6148 3916 100 2750 2
4 515 118 120 6148 3916 100 2750 2
5 535 118 124 6311 4020 100 3000 2
6 550 118 128 6419 4089 100 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 268 321 90 88 72 66
2 268 321 90 88 72 66
3 270 324 92 88 72 66
4 297 356 92 88 72 66
5 297 356 92 88 72 66
6 298 358 95 88 72 66



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