Hyena

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Hyena
Hyena.png
Accumulates 5% free experience

The maximum level of experience — 9

Survivability* 13072
Hull 5106
Shield 5112
Energy 695
Speed 331

Available from the beginning:
Hull resistance to all types of damage increased by 15 pts.
Shield resistance to all types of damage increased by 15 pts.
Available at experience level 2:
Afterburner energy draw reduced by 20%.
Available at experience level 4:
Effects of "Tackler modules" increased by 25%.
Available at experience level 8:
Time to weapon heating increased by 20%.


Equipment upon purchase
Weapons
Assault Railgun 12 RailUp1 Icon.png SpaceMissile Standart.png
Active modules
Slowing projector.jpg Sentry Drone module.png Engine Suppressor.png Inhibitor Beam.png
Ship modifiers
Engine RotationThruster Icon.png CollisionComp Icon.png
Capacitor WeaponCoolant Icon.png
Shield ResistShieldEMP Icon.png CuttedShieldHolder Icon.png
Hull PassiveArmor Icon.png CompositeArmor Icon.png
CPU ProtonWall Icon.png WideScanner Icon.png

Special module Tackler chamelion.png Tackler mantis hyena.png


Buying price 3200000 Currency credits.png
Selling price 800000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: FEDERATION
Class: Fighter
Role: Tackler
Rank: 9

Description

A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.

Federation Scientists put together the best of the ships Silent Fox and Wolf. The new fighter was designed for experienced pilots, who can use the ship’s potential to the max. And the use of Alien tech allowed to further strengthen the ship’s defences. The ship has a set of additional bonuses.

Available equipment

Weapons
Ion Emitter 9 Ion Emitter 13 Singularity Cannon 11 Assault Railgun 12 Gauss Cannon 9 Gauss Cannon 13 Flux Phaser 12 Thilith Beam gun.png Gravi-Beamer 11

Missiles
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile Kinetic.png SpaceMissile PropulsionJammField.png

Active Role Modules
Target Painter.png Engine Suppressor.png Sentry Drone module.png Inhibitor Beam.png Heavy Guard Drone module.png Slowing projector.jpg

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png A1MA module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
25 55 -5 40 10 70

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 615 146 119 4220 4260 114 2500 1
2 615 117 119 4600 4644 114 2500 1
3 615 117 119 4769 4814 114 2750 1
4 633 117 123 4769 4814 114 2750 1
5 658 117 128 4896 4942 114 3000 1
6 677 117 131 4980 5027 114 3000 1
7 677 117 131 5064 5070 114 3250 1
8 677 117 131 5064 5070 114 3500 1
9 695 117 135 5106 5112 114 3500 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 321 386 90 88 72 66
2 321 386 90 88 72 66
3 324 388 92 88 72 66
4 324 388 92 88 72 66
5 324 388 92 88 72 66
6 325 390 95 88 72 66
7 327 393 97 88 72 66
8 330 396 100 88 72 66
9 331 398 102 88 72 66



Ships
Recon.png Fighter (Icon).png Frigate (Icon).png Suppressor.png
Interceptors Fighters Frigates Destroyers