Hyena: Difference between revisions

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(Created page with "{{Ship <!-- Main block --> |ShipName = Hyena |ShipLOR = Ship_Race3_M_T3_Faction3_desc_lore_MISSING |shipClass_text = Fighter |shipClass_link = Fighter |tier = 3 |rank = 9 |shi...")
 
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|shield_resist_add_synLvl = 0
|shield_resist_add_synLvl = 0
<!-- Synergy unlocked bonus block -->
<!-- Synergy unlocked bonus block -->
|boost_energy_cost_per_second_mul = 25%
|boost_energy_cost_per_second_mul = 20%
|boost_energy_cost_per_second_mul_synLvl = 2
|boost_energy_cost_per_second_mul_synLvl = 2
|spell_propulsion_jam_param_mul = 25%
|spell_propulsion_jam_param_mul = 25%
|spell_propulsion_jam_param_mul_synLvl = 4
|spell_propulsion_jam_param_mul_synLvl = 4
|heat_add_mul = 25%
|heat_add_mul = 20%
|heat_add_mul_synLvl = 8
|heat_add_mul_synLvl = 8
}}
}}

Revision as of 19:45, 24 September 2016

Hyena
Accumulates 5% free experience

The maximum level of experience — 9

Survivability* 11572
Hull 5107
Shield 5112
Energy 662
Speed 277

Available from the beginning:
Hull resistance to all types of damage increased by 15 dmg.
Shield resistance to all types of damage increased by 15 dmg.
Available at experience level 2:
Afterburner energy draw reduced by 20%.
Available at experience level 4:
Effects of "Tackler modules" increased by 25%.
Available at experience level 8:
Time to weapon heating increased by 20%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Capacitor
Shield link=ˮ�볭󩠣殥𠲮𠹨򠼵0px
Hull
CPU

Special module File:Cloakingdevice basic.png


Buying price 3200000
Selling price 800000



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: FEDERATION
Class: Fighter
Role: Tackler
Rank: 9

Description

Ship_Race3_M_T3_Faction3_desc_lore_MISSING

Available equipment

Weapons
Ion Emitter 9 Ion Emitter 13 Singularity Cannon 11 Assault Railgun 12 Gauss Cannon 9 Gauss Cannon 13 Flux Phaser 12 Gravi-Beamer 11

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
10 40 -20 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 585 147 113.4 4220 4260 114 2500 1
2 585 118 113.4 4600 4644 114 2500 1
3 585 118 113.4 4769 4814 114 2750 1
4 603 118 116.8 4769 4814 114 2750 1
5 626 118 121.4 4896 4942 114 3000 1
6 644 118 124.8 4980 5027 114 3000 1
7 644 118 124.8 5064 5070 114 3250 1
8 644 118 124.8 5064 5070 114 3500 1
9 662 118 128.2 5107 5112 114 3500 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 268 322 90 88 72 66
2 268 322 90 88 72 66
3 270 324 93 88 72 66
4 270 324 93 88 72 66
5 270 324 93 88 72 66
6 272 326 95 88 72 66
7 273 328 98 88 72 66
8 275 330 100 88 72 66
9 277 332 102 88 72 66



Ships
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