Inquisitor

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Inquisitor
Inquisitor.png
Generates 5% free synergy

The maximum level of synergy — 10

Survivability* 37712
Hull 16493
Shield 25283
Energy 1233
Speed 168


Available from the beginning:
Available at synergy level 2:
Maximum capacitor volume increased by 20%.
Available at synergy level 4:
Effective range of "Guard modules" increased by 25%."
Available at synergy level 8:
Weapon cooling rate increased by 50%.



Ship modules layout
Active modules Active-y.pngActive-y.pngActive-y.pngActive-y.png
Engine Enginemod-y.png
Capacitor Capacitormod-y.pngCapacitormod-y.pngCapacitormod-y.png
Shield Shieldmod-y.pngShieldmod-y.pngShieldmod-y.png
Hull Hullmod-y.png
CPU Compmod-y.png

Buying price 7900000 Currency credits.png



* All specifications are shown for the ship with the maximum level of synergy (10) without equipment

General information

Faction: JERICHO
Class: Frigate
Role: Guard
Rank: 13 (Tier: 5)

Description

Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.

Available equipment

Weapons
Laser Basic Icon.png Plasmagun Sniper Icon.png Railgun Heavy Icon.png Laser Sniper Icon.png Dagtnith gun.png Mass Driver gun.png Destructor gun.png

Missiles
SpaceMissile Cruise Icon.png Module MineField Icon.png SpaceMissile Torpedo Icon.png SpaceMissile Volley Icon.png SpaceMissile Doomsday Icon.png Module DeathRay Icon.png

Active Role Modules
Mass Propulsion Inhibitor.png Missile Shield.png Pulsar.png Liquid Metal Injector.png Emergency Shield Boost.png Signature Masking.png Spectre Field module.png

Active Multipurpose Modules
Shield Booster.png Repair Kit.png IR Flares.png Nanocomposite Coating.png Multiphase Shield Adapter.png Energy Converter module.png A1MA module.png

Special Module
Guard phase shield thermall.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
-30 0 -60 15 -15 45

Ship's characteristics on different synergy levels

Synergy Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts.) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 900 233 174.5 13630 20895 115 2000 2
2 1080 233 174.5 14857 22776 115 2000 2
3 1080 233 174.5 15402 23612 115 2200 2
4 1107 233 179.7 15402 23612 115 2200 2
5 1143 233 186.7 15811 24239 115 2401 2
6 1170 233 191.9 16084 24657 115 2401 2
7 1170 233 191.9 16357 24866 115 2600 2
8 1170 233 191.9 16357 24866 115 2800 2
9 1197 233 197.1 16493 25075 115 2800 2
10 1233 233 204.1 16493 25283 115 3000 2

Ship's speed on different synergy levels

Synergy Speed Acceleration Strafe Pitch Roll, (deg./s)
march, (m/s) afterburner, (m/s) march, (m/s2) afterburner, (m/s2) X-axis, (m/s) Y-axis, (m/s) X-axis, (deg./s) Y-axis, (deg./s)
1 162 195 55 110 62 62 30 30 36
2 162 195 55 110 62 62 30 30 36
3 163 196 57 113 62 62 30 30 36
4 163 196 57 113 62 62 30 30 36
5 163 196 57 113 62 62 30 30 36
6 164 197 58 116 62 62 30 30 36
7 166 199 60 119 62 62 30 30 36
8 167 200 61 122 62 62 30 30 36
9 168 201 63 125 62 62 30 30 36
10 168 201 63 125 62 62 30 30 36

Gallery