Inquisitor AE

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Inquisitor AE
Inquisitor AE.png
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 23494
Hull 6564
Shield 14653
Energy 1082
Speed 234

Available from the beginning:
Maximum speed increased by 5%.
Available at experience level 2:
Critical chance increased by 5%.
Available at experience level 4:
Energy consumption of "Long Range modules" reduced by 20%.
Available at experience level 8:
Main weapon damage increased by 10%.


Equipment upon purchase
Weapons
Recoil-compensated cannon.jpg RailUp1 Icon.png SpaceMissile Cruise.png
Active modules
Energy sharing.jpg Tachyon Charge.png IR Pulsar.png RepairDronesLarge Icon.png
Ship modifiers
Engine Shared cooler icon.png
Capacitor ImplsDischarger Icon.png
Shield ResistShieldEMP Icon.png ExtShld Icon.png ResistShldThermal Icon.png
Hull FastMissileRacks Icon.png
CPU Blood harvest.jpg RangeMasterUnit Icon.png CoProcessor Icon.png

Special module Lrfj guided torpedo.png


Buying price 8400000 Currency credits.png
Selling price 2100000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: JERICHO
Class: Frigate
Role: Long Range
Rank: 14

Description

These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, of high-power and long-range weapons come at the cost of armour and shields.

After the discovery of the Precursors Sectors, the Council of Families cherishes the hope of establishing a permanent presence there. That is why Technologists together with Saladin's Family are developing an army version of a promising frigate, which has received the name "Inquisitor AE".

Available equipment

Weapons
Beam Cannon 17 Heavy Blaster 17 Positron Cannon 14 Positron Cannon 17 Coil Mortar 17 Mass Driver 14 Mass Driver 17 Dagtnith gun.png Vulcan 17 Recoil-compensated cannon.jpg

Missiles
SpaceMissile Cruise Icon.png Крылатая ракета Gold.png Module MineField Icon.png SpaceMissile Torpedo Icon.png SpaceMissile Volley Icon.png SpaceMissile Doomsday Icon.png Module GuidedDron Icon.png Cluster rockets.jpg

Active Role Modules
Weapon Overcharge.png Tachyon Charge.png Reverse Thruster module.png EM Scattering Field.png IR Pulsar.png Energy sharing.jpg

Active Multipurpose Modules
ShieldRestoreLarge Icon.png RepairDronesLarge Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
15 45 -15 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 925 239 179 5425 12110 117 2000 2
2 925 239 179 5914 13200 117 2000 2
3 925 239 179 6131 13685 117 2200 2
4 953 239 185 6131 13685 117 2200 2
5 990 239 192 6293 14048 117 2400 2
6 1018 239 197 6402 14290 117 2400 2
7 1018 239 197 6511 14411 117 2600 2
8 1018 239 197 6511 14411 117 2800 2
9 1045 239 203 6564 14533 117 2800 2
10 1082 239 210 6564 14653 117 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 226 272 55 61 30 36
2 226 272 55 61 30 36
3 228 274 56 61 30 36
4 228 274 56 61 30 36
5 228 274 56 61 30 36
6 229 275 58 61 30 36
7 231 277 59 61 30 36
8 232 279 61 61 30 36
9 234 280 62 61 30 36
10 234 280 62 61 30 36



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