Invincible

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Invincible
Accumulates 5% free experience

The maximum level of experience — 9

Survivability* 151581
Hull 121000
Shield 18000
Energy 3390
Speed 114

Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Hull resistance to thermal damage increased by 30 dmg.
Available at experience level 4:
Maximum capacitor volume increased by 30%.
Sensor range increased by 100%.
Energy regeneration speed increased by 20%.
Available at experience level 8:
Power of Suppressor Class modules increased by 10%.
Cooldown time of Suppressor Class modules decreased by 15%.
Energy drain of of Suppressor Class modules decreased by 25%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers

Special module File:Empty special.png


Buying price 3000000
Selling price 750000



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: EMPIRE
Class: Destroyer
Role: Suppressor Class
Rank: 8

Description

"The ‘Invincible’ line of ships was built during the second war for Bartle sector and has been continuously refined since. These faithful ‘workhorses’ of the Imperial Space fleet were widely used for fire support during offensive operations. Military doctrines change, fleets are upgraded, but Invincible always remain in the ranks. Over the years of production and operation over forty different models and numerous modifications of the destroyer have been produced. The latest model of Invincible is deservedly considered the strongest link in the modern Imperial fleet."

Available equipment

Weapons
Meson Cannon 11 'Halo' Launcher 11 Coilgun 11

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine
Ship has no engine slots

Capacitor
Ship has no capacitor slots

Shield
Ship has no shield slots

Hull
Ship has no hull slots

CPU
Ship has no CPU slots

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 3000 250 142.5 100000 15000 200 3000 3
2 3000 250 142.5 109000 16351 200 3000 3
3 3000 250 142.5 113000 16950 200 3300 3
4 3090 250 146.8 113000 16950 200 6300 3
5 3211 250 152.5 116000 17400 200 6600 3
6 3300 250 156.8 118001 17701 200 6600 3
7 3300 250 156.8 120001 17850 200 6900 3
8 3300 250 156.8 120001 17850 200 7200 3
9 3390 250 161.1 121000 18000 200 7200 3

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 110 133 10 10 12 20
2 110 133 10 10 12 20
3 111 133 11 10 12 20
4 111 133 11 10 12 20
5 111 133 11 10 12 20
6 112 134 11 10 12 20
7 113 135 11 10 12 20
8 113 136 12 10 12 20
9 114 137 12 10 12 20

Ship model