Joker

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Joker
Joker.png
Increased income, doesn't need repairs.

+2 cargo spaces.
Generates 20% free synergy.

Earns x2 synergy.

The maximum level of synergy — 8

Survivability* 9309
Hull 4462
Shield 4469
Energy 649
Speed 303


Available from the beginning:
Critical chance increased by 6%.
Main weapon damage increased by 8%.
Energy consumption of "Gunship modules" reduced by 20%.
Afterburner energy draw reduced by 25%.



Ship modules layout
Active modules Active-y.pngActive-y.pngActive-y.png
Engine Enginemod-y.png
Capacitor Empty mod.png
Shield Shieldmod-y.png
Hull Empty mod.png
CPU Compmod-y.png

Buying price 1320 GS.png



* All specifications are shown for the ship with the maximum level of synergy (8) without equipment

General information

Faction: FEDERATION
Class: Fighter
Role: Gunship
Rank: 5 (Tier: 2)

Description

This is a premium ship
Premium ships generate higher credit and synergy income for their owners, on top of that all repair fees are waived, has extra 2 cargo slots for Invasion and comes with maximum synergy lvl.

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

Available equipment

Weapons
Railgun Basic Icon.png Railgun Snaiper Icon.png Plasmagun Heavy Icon.png Flux Phaser gun.png Thilith Beam gun.png

Missiles
SpaceMissile Standart.png SpaceMissile EMP.png

Active Role Modules
Aiming Overcharge.png Combat Reboot.png Engine Overcharge.png

Active Multipurpose Modules
Shield Booster.png Repair Kit.png IR Flares.png Nanocomposite Coating.png

Special Module
Gunship overdrive.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different synergy levels

Synergy Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts.) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
8 649 96 138.4 4462 4469 105 3500 2

Ship's speed on different synergy levels

Synergy Speed Acceleration Strafe Pitch Roll, (deg./s)
march, (m/s) afterburner, (m/s) march, (m/s2) afterburner, (m/s2) X-axis, (m/s) Y-axis, (m/s) X-axis, (deg./s) Y-axis, (deg./s)
8 303 364 100 200 88 88 72 72 66

Gallery

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