Karud

From Star Conflict Wiki
Revision as of 09:03, 27 April 2019 by U38594143 (talk | contribs) (Updated information)
Jump to navigation Jump to search
Karud
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 15 rank ships.

The maximum level of experience — 10

Survivability* 12722
Hull 4047
Shield 7442
Energy 369
Speed 384

Available from the beginning:
Beacon capture speed increased by 20%.
Time to weapon heating increased by 33,3%.
Maximum speed increased by 10%.
Critical damage increased by 20%.


Equipment upon purchase
Weapons
Plasma Gun 17
Active modules
Ship modifiers
Engine
Capacitor
Shield
CPU

Special module


Manufacturing 600 x



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Jericho
Class: Interceptor
Role: ECM
Rank: 15

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

ECM ships are meant to interfere with the normal operation of enemy ships. An ECM ship is always an important target for any enemy ships, so they have better defences.

'Experimental interceptor'.

Long-term testing of the ship ‘Karud’ secured its fame as the most mobile and effective ECM interceptor. For this reason, the leading designer of Saladin family chose a prototype for a new experiment. The engineers wanted to stop the use of metastable field generators in favour of the latest developments in the field of system hacking. This revolutionary change, however, has led to increased power consumption of the ship and, as a consequence, loss of speed. The search for solutions dragged on, and the project was officially closed.

Development of the module received a second push after the release of ‘System Hack’. A less ambitious but more stable concept ‘Karud’ successfully passed all flight tests. The reasons for the project being released under the auspices of the Mendes family are not up for discussion.

Unique ship equipment

Weapon

Overclocked Blaster

Using the ship's reactor directly for generation and acceleration of plasma beams gives amazing results.

Active module

Shield Seal

Increases the player's shield resistance to all types of damage.

Shield modifier

Thermoreactive Shield

Increases shield resistance to thermal damage. If the ship loses its shield, all enemies in a certain radius can not lock targets.

Available equipment

Weapons
Plasma Gun 17 Pulse Laser 17 Pirate Pulse Laser 17 Shrapnel Cannon 17 Pirate Shrapnel Cannon 17 RF Blaster 17 / Pirate RF Blaster 17 Phase Suppressor 17 Kinetic Supercharger 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull
Ship has no hull slots

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
15 45 -15 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
10 369 93 71 4047 7442 108 4500 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
10 384 461 201 114 102 78

Ship model