Katana

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Katana
Katana.png
Accumulates 5% free experience

The maximum level of experience — 9

Survivability* 14008
Hull 4211
Shield 8418
Energy 565
Speed 245

Available from the beginning:
Available at experience level 2:
Energy regeneration speed increased by 25%.
Available at experience level 4:
Energy consumption of "Command modules" reduced by 20%.
Available at experience level 8:
Critical chance increased by 10%.


Equipment upon purchase
Weapons
Railgun Basic Icon.png RailUp1 Icon.png SpaceMissile Standart.png
Active modules
CommandShieldResist Icon.png CommandArmorResist Icon.png CommandWeaknessAnalyzer Icon.png
Ship modifiers
Engine EngineGenerator Icon.png
Capacitor CapacitorRecharging Icon.png
Shield ExtShld Icon.png ResistShieldEMP Icon.png ShieldExtender Icon.png



Special module File:Energyshieldcommander.png


Buying price 1550000 Currency credits.png
Selling price 387500 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: JERICHO
Class: Fighter
Role: Command
Rank: 7

Description

Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.

Available equipment

Weapons
Ion Emitter 9 Singularity Cannon 7 Singularity Cannon 11 Assault Railgun 8 Gauss Cannon 9 Flux Phaser 8 Thilith Beam gun.png

Missiles
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile Ion.png

Active Role Modules
Coating Polarizer.png Aegis System.png Shield Havoc module.png Valkyrie System.png Gravi-scanner.png 'Kappa' EM beam.jpg

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png

Special Module
Command diffusion shield.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
10 40 -20 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts.) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 500 137 97 3480 7015 110 2500 2
2 500 137 121.2 3794 7647 110 2500 2
3 500 137 121.2 3933 7927 110 2750 2
4 515 137 124.1 3933 7927 110 2750 2
5 535 137 128 4037 8138 110 3000 2
6 550 137 130.9 4107 8278 110 3000 2
7 550 137 130.9 4176 8348 110 3250 2
8 550 137 130.9 4176 8348 110 3500 2
9 565 137 133.8 4211 8418 110 3500 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 237 284 90 88 72 66
2 237 284 90 88 72 66
3 239 286 93 88 72 66
4 239 286 93 88 72 66
5 239 286 93 88 72 66
6 240 288 95 88 72 66
7 242 290 98 88 72 66
8 244 292 100 88 72 66
9 245 294 102 88 72 66

Ship model