Katana AE

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Katana AE
Katana AE.png
Accumulates 5% free experience

The maximum level of experience — 9

Survivability* 14295
Hull 4296
Shield 8592
Energy 582
Speed 245

Available from the beginning:
Available at experience level 2:
Afterburner energy draw reduced by 20%.
Available at experience level 4:
Main weapon damage increased by 10%.
Available at experience level 8:
Sensor range increased by 100%.


Equipment upon purchase
Weapons
Railgun Basic Icon.png RailUp1 Icon.png SpaceMissile Standart.png
Active modules
TargetPainter Icon.png AdaptiveShieldBoost Icon.png WebPropulsion Icon.png BoostBan Icon.png
Ship modifiers
Engine BoostersOverLoader Icon.png
Capacitor CptrEnrgBridge Icon.png
Shield ResistShieldEMP Icon.png ResistShldThermal Icon.png
CPU ProtonWall Icon.png TurboScanner Icon.png

Special module File:Cloakingdevice basic.png


Buying price 2350000 Currency credits.png
Selling price 587500 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: JERICHO
Class: Fighter
Role: Tackler
Rank: 8

Description

A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.

Available equipment

Weapons
Ion Emitter 9 Singularity Cannon 11 Assault Railgun 8 Assault Railgun 12 Gauss Cannon 9 Flux Phaser 8 Flux Phaser 12 Thilith Beam gun.png Gravi-Beamer 11

Missiles
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile Kinetic.png SpaceMissile PropulsionJammField.png

Active Role Modules
Target Painter.png Engine Suppressor.png Sentry Drone module.png Inhibitor Beam.png Mine network.jpg

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png

Special Module
Tackler chamelion.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
10 40 -20 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts.) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 515 142 99.9 3550 7160 112 2500 1
2 515 114 99.9 3870 7805 112 2500 1
3 515 114 99.9 4012 8091 112 2750 1
4 531 114 102.9 4012 8091 112 2750 1
5 552 114 106.8 4118 8306 112 3000 1
6 567 114 109.8 4189 8449 112 3000 1
7 567 114 109.8 4260 8521 112 3250 1
8 567 114 109.8 4260 8521 112 6000 1
9 582 114 112.8 4296 8592 112 6000 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 237 284 90 88 72 66
2 237 284 90 88 72 66
3 239 286 93 88 72 66
4 239 286 93 88 72 66
5 239 286 93 88 72 66
6 240 288 95 88 72 66
7 242 290 98 88 72 66
8 244 292 100 88 72 66
9 245 294 102 88 72 66

Ship model

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