Katana AE

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Katana AE
Katana AE.png
Accumulates 5% free experience

The maximum level of experience — 9

Survivability* 15496
Hull 4296
Shield 8592
Energy 582
Speed 293

Available from the beginning:
Available at experience level 2:
Afterburner energy draw reduced by 20%.
Available at experience level 4:
Main weapon damage increased by 10%.
Available at experience level 8:
Sensor range increased by 100%.


Equipment upon purchase
Weapons
Assault Railgun 8 RailUp1 Icon.png SpaceMissile Standart.png
Active modules
Mine network.jpg AdaptiveShieldBoost Icon.png Engine Suppressor.png ShieldRestoreMedium Icon.png
Ship modifiers
Engine RotationThruster Icon.png BoostersOverLoader Icon.png
Capacitor CapacitorRecharging Icon.png
Shield ResistShieldEMP Icon.png ResistShldThermal Icon.png ResistShieldKin Icon.png
Hull ArmorPlates Icon.png
CPU Procedure booster.jpg TurboScanner Icon.png

Special module Tackler chamelion.png


Buying price 2000000 Currency credits.png
Selling price 500000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: JERICHO
Class: Fighter
Role: Tackler
Rank: 8

Description

A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.

Improving the efficiency of spending Raid budget funds has always been a priority for the Families Council. It is therefore not surprising that the low-cost fighter "Katana" with its low cost of ownership attracted attention. By a special decision of the Council of Families of Frontier, a license was acquired from the Bosco family, and, after completion, the Katana fighter began to be received in the Raid section under the designation "Katana AE".

Available equipment

Weapons
Ion Emitter 9 Singularity Cannon 11 Assault Railgun 8 Assault Railgun 12 Gauss Cannon 9 Flux Phaser 8 Flux Phaser 12 Thilith Beam gun.png Gravi-Beamer 11

Missiles
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile Kinetic.png SpaceMissile PropulsionJammField.png

Active Role Modules
Target Painter.png Engine Suppressor.png Sentry Drone module.png Inhibitor Beam.png Mine network.jpg

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
25 55 -5 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 515 142 100 3550 7160 112 2500 1
2 515 113 100 3870 7805 112 2500 1
3 515 113 100 4012 8091 112 2750 1
4 530 113 103 4012 8091 112 2750 1
5 551 113 107 4118 8306 112 3000 1
6 567 113 110 4189 8449 112 3000 1
7 567 113 110 4260 8521 112 3250 1
8 567 113 110 4260 8521 112 6000 1
9 582 113 113 4296 8592 112 6000 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 284 341 90 88 72 66
2 284 341 90 88 72 66
3 286 343 92 88 72 66
4 286 343 92 88 72 66
5 286 343 92 88 72 66
6 288 345 95 88 72 66
7 290 348 97 88 72 66
8 292 350 100 88 72 66
9 293 352 102 88 72 66

Ship model

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