Katana S

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Revision as of 14:49, 10 May 2019 by U38594143 (talk | contribs) (Updated information)
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Katana S
Accumulates 5% free experience

The maximum level of experience — 9

Survivability* 15813
Hull 4380
Shield 8772
Energy 605
Speed 322

Available from the beginning:
Available at experience level 2:
Energy regeneration speed increased by 25%.
Available at experience level 4:
Energy regeneration speed increased by 20%.
Available at experience level 8:
Maximum speed increased by 10%.


Equipment upon purchase
Weapons
Assault Railgun 12
Active modules
Ship modifiers
Engine
Capacitor
Shield
CPU

Special module


Buying price 3200000
Selling price 800000



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: JERICHO
Class: Fighter
Role: Command
Rank: 9

Description

Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.

Technologists have always had high costs for scientific, technical and development work, therefore the opportunity to get an inexpensive fighter at their disposal was very tempting. Therefore, after the end of work on the project Katana AE, the engineers of Technologists began to rework it. The result was a fighter with better tactical and technical characteristics and almost the price of the original.

Available equipment

Weapons
Ion Emitter 9 Ion Emitter 13 Singularity Cannon 11 Assault Railgun 12 Gauss Cannon 9 Gauss Cannon 13 Flux Phaser 12

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull
Ship has no hull slots

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
25 55 -5 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 535 146 104 3620 7310 114 2500 2
2 535 146 130 3946 7968 114 2500 2
3 535 146 130 4091 8261 114 2750 2
4 551 146 153 4091 8261 114 2750 2
5 572 146 158 4200 8480 114 3000 2
6 589 146 161 4272 8626 114 3000 2
7 589 146 161 4344 8699 114 3250 2
8 589 146 161 4344 8699 114 3500 2
9 605 146 164 4380 8772 114 3500 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 284 341 90 88 72 66
2 284 341 90 88 72 66
3 286 343 92 88 72 66
4 286 343 92 88 72 66
5 286 343 92 88 72 66
6 288 345 95 88 72 66
7 290 348 97 88 72 66
8 320 384 100 88 72 66
9 322 386 102 88 72 66



Ships
Interceptors Fighters Frigates Destroyers