Konkistador

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Konkistador
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 10

Survivability* 7789
Hull 3648
Shield 3836
Energy 392
Speed 396

Available from the beginning:
Beacon capture speed increased by 20%.
Critical chance increased by 30%.
Effects of "Covert Ops modules" increased by 20%.
Reloading rate of "Covert Ops modules" reduced by 20%.


Equipment upon purchase
Weapons
Plasma Gun 12
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 8250



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Federation
Class: Interceptor
Role: Covert Ops
Rank: 12

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Covert Ops ships are designed for sudden hit and run attacks on individual enemy ships. A special plasma web allows these ships to cause damage to the enemy without any direct contact whatsoever.

The huge success of "Eagle" prompted Baskett-Dobins to create an improved version of this fighter. No one could even think how successful the novelty will be. Barely off the assembly line, "Konkistador" has become one of the most popular interceptors. Among the control features, pilots notice how fine the pilot's car feels, and a few additional scanners and energy filters can do impressive damage in a short time. Many pilots call the "Konkistador" the perfect covert ops ship.

Available equipment

Weapons
Plasma Gun 12 Plasma Gun 17 Pulse Laser 14 Shrapnel Cannon 12 Shrapnel Cannon 17 Pirate Shrapnel Cannon 17 RF Blaster 13 RF Blaster 17 / Pirate RF Blaster 17 Phase Suppressor 12 Phase Suppressor 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
10 392 85 76 3648 3836 102 4500 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
10 396 475 201 114 102 78



Ships
Interceptors Fighters Frigates Destroyers