Lance

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Lance
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 17841
Hull 4652
Shield 9021
Energy 644
Speed 322

Available from the beginning:
Available at experience level 2:
Afterburner energy draw reduced by 20%.
Available at experience level 4:
Effective range of "Tackler modules" increased by 50%.
Available at experience level 8:
Maximum speed increased by 10%.


Equipment upon purchase
Weapons
Assault Railgun 12
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 4890000
Selling price 1222500



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: JERICHO
Class: Fighter
Role: Tackler
Rank: 10

Description

A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.

Based on the experience of the Raid and Syndicate pilots, the Yamato family created a promising fighter prototype. Showing on tests the best indicators on speed, accuracy and maneuverability, rather than prototypes of other Families, it was adopted in the series. According to one of the experts who followed the tests, the strike of this fighter is inevitable, like a lance.

Available equipment

Weapons
Ion Emitter 13 Singularity Cannon 11 Singularity Cannon 14 Assault Railgun 12 Gauss Cannon 13 Flux Phaser 12 Gravi-Beamer 11 Gravi-Beamer 14

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
35 65 5 35 5 65

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 550 151 107 3845 7455 128 2500 1
2 550 121 107 4192 8126 128 2500 1
3 550 121 107 4345 8425 128 2750 1
4 567 121 110 4345 8425 128 2750 1
5 589 121 114 4461 8648 128 3000 1
6 605 121 117 4538 8797 128 3000 1
7 605 121 117 4614 8872 128 3250 1
8 605 121 117 4614 8872 128 3500 1
9 622 121 120 4652 8946 128 3500 1
10 644 121 125 4652 9021 128 3750 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 284 341 90 88 72 66
2 284 341 90 88 72 66
3 286 343 92 88 72 66
4 286 343 92 88 72 66
5 286 343 92 88 72 66
6 288 345 95 88 72 66
7 290 348 97 88 72 66
8 320 384 100 88 72 66
9 322 386 102 88 72 66
10 322 386 102 88 72 66



Ships
Interceptors Fighters Frigates Destroyers