Lance

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Lance
Lance.png
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 16439
Hull 4652
Shield 9021
Energy 644
Speed 322

Available from the beginning:
Available at experience level 2:
Afterburner energy draw reduced by 20%.
Available at experience level 4:
Effective range of "Tackler modules" increased by 50%.
Available at experience level 8:
Maximum speed increased by 10%.


Equipment upon purchase
Weapons
Assault Railgun 12 RailUp1 Icon.png SpaceMissile Standart.png
Active modules
'Hunter' tactical system.jpg RepairDronesMedium Icon.png Engine Suppressor.png Inhibitor Beam.png
Ship modifiers
Engine CollisionComp Icon.png
Capacitor ImplsDischarger Icon.png WeaponCoolant Icon.png
Shield AddShldGen Icon.png CuttedShieldHolder Icon.png ResistShieldKin Icon.png
Hull PassiveArmor Icon.png LightArmor Icon.png
CPU RangeMasterUnit Icon.png

Special module Tackler chamelion.png


Buying price 4890000 Currency credits.png
Selling price 1222500 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: JERICHO
Class: Fighter
Role: Tackler
Rank: 10

Description

A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.

Based on the experience of the Raid and Syndicate pilots, the Yamato family created a promising fighter prototype. Showing on tests the best indicators on speed, accuracy and maneuverability, rather than prototypes of other Families, it was adopted in the series. According to one of the experts who followed the tests, the strike of this fighter is inevitable, like a lance.

Available equipment

Weapons
Ion Emitter 13 Singularity Cannon 11 Singularity Cannon 14 Assault Railgun 12 Gauss Cannon 13 Flux Phaser 12 Thilith Beam gun.png Gravi-Beamer 11 Gravi-Beamer 14

Missiles
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile Kinetic.png SpaceMissile PropulsionJammField.png

Active Role Modules
Target Painter.png Engine Suppressor.png Sentry Drone module.png Inhibitor Beam.png Heavy Guard Drone module.png 'Hunter' tactical system.jpg

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png A1MA module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
25 55 -5 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 550 151 107 3845 7455 116 2500 1
2 550 121 107 4192 8126 116 2500 1
3 550 121 107 4345 8425 116 2750 1
4 567 121 110 4345 8425 116 2750 1
5 589 121 114 4461 8648 116 3000 1
6 605 121 117 4538 8797 116 3000 1
7 605 121 117 4614 8872 116 3250 1
8 605 121 117 4614 8872 116 3500 1
9 622 121 120 4652 8946 116 3500 1
10 644 121 125 4652 9021 116 3750 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 284 341 90 88 72 66
2 284 341 90 88 72 66
3 286 343 92 88 72 66
4 286 343 92 88 72 66
5 286 343 92 88 72 66
6 288 345 95 88 72 66
7 290 348 97 88 72 66
8 320 384 100 88 72 66
9 322 386 102 88 72 66
10 322 386 102 88 72 66



Ships
Recon.png Fighter (Icon).png Frigate (Icon).png Suppressor.png
Interceptors Fighters Frigates Destroyers