Lance

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Lance
Lance.png
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 15180
Hull 4653
Shield 9021
Energy 644
Speed 269

Available from the beginning:
Available at experience level 2:
Afterburner energy draw reduced by 20%.
Available at experience level 4:
Effective range of "Tackler modules" increased by 50%.
Available at experience level 8:
Maximum speed increased by 10%.


Equipment upon purchase
Weapons
Railgun Basic Icon.png RailUp1 Icon.png SpaceMissile Standart.png
Active modules
TargetPainter Icon.png AdaptiveShieldBoost Icon.png WebPropulsion Icon.png BoostBan Icon.png
Ship modifiers
Engine BoostersOverLoader Icon.png
Capacitor CptrEnrgBridge Icon.png CmplxBatt Icon.png
Shield ResistShieldEMP Icon.png ResistShldThermal Icon.png ResistShieldKin Icon.png
Hull LightArmor Icon.png
CPU ProtonWall Icon.png

Special module File:Cloakingdevice basic.png


Buying price 4890000 Currency credits.png
Selling price 1222500 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: JERICHO
Class: Fighter
Role: Tackler
Rank: 10

Description

A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.

Available equipment

Weapons
Ion Emitter 13 Singularity Cannon 11 Singularity Cannon 14 Assault Railgun 12 Gauss Cannon 13 Flux Phaser 12 Thilith Beam gun.png Gravi-Beamer 11 Gravi-Beamer 14

Missiles
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile Kinetic.png SpaceMissile PropulsionJammField.png

Active Role Modules
Target Painter.png Engine Suppressor.png Sentry Drone module.png Inhibitor Beam.png Heavy Guard Drone module.png 'Hunter' tactical system.jpg

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png A1MA module.png

Special Module
Tackler chamelion.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
10 40 -20 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts.) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 550 152 106.6 3845 7455 117 2500 1
2 550 121 106.6 4192 8126 117 2500 1
3 550 121 106.6 4345 8425 117 2750 1
4 567 121 109.8 4345 8425 117 2750 1
5 589 121 114.1 4461 8648 117 3000 1
6 605 121 117.3 4538 8797 117 3000 1
7 605 121 117.3 4614 8872 117 3250 1
8 605 121 117.3 4614 8872 117 3500 1
9 622 121 120.5 4653 8946 117 3500 1
10 644 121 124.8 4653 9021 117 3750 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 237 284 90 88 72 66
2 237 284 90 88 72 66
3 239 286 93 88 72 66
4 239 286 93 88 72 66
5 239 286 93 88 72 66
6 240 288 95 88 72 66
7 242 290 98 88 72 66
8 267 321 100 88 72 66
9 269 322 102 88 72 66
10 269 322 102 88 72 66

Ship model