Lance Bartle

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Lance Bartle
Lance Bartle.png
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 15475
Hull 4738
Shield 9203
Energy 662
Speed 245

Available from the beginning:
Available at experience level 2:
Afterburner energy draw reduced by 20%.
Available at experience level 4:
Effects of "Tackler modules" increased by 25%.
Available at experience level 8:
Rotation speed increased by 25%.


Equipment upon purchase
Weapons
Railgun Basic Icon.png RailUp1 Icon.png SpaceMissile Standart.png
Active modules
TargetPainter Icon.png AdaptiveShieldBoost Icon.png WebPropulsion Icon.png BoostBan Icon.png
Ship modifiers
Engine BoostersOverLoader Icon.png CollisionComp Icon.png
Capacitor CptrEnrgBridge Icon.png CmplxBatt Icon.png
Shield ResistShieldEMP Icon.png ResistShldThermal Icon.png
Hull LightArmor Icon.png
CPU ProtonWall Icon.png TurboScanner Icon.png

Special module File:Cloakingdevice basic.png


Buying price 6200000 Currency credits.png
Selling price 1550000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: JERICHO
Class: Fighter
Role: Tackler
Rank: 11

Description

A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.

Available equipment

Weapons
Ion Emitter 13 Singularity Cannon 11 Singularity Cannon 14 Assault Railgun 12 Assault Railgun 17 Gauss Cannon 13 Flux Phaser 12 Flux Phaser 17 Thilith Beam gun.png Gravi-Beamer 11 Gravi-Beamer 14

Missiles
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile Kinetic.png SpaceMissile PropulsionJammField.png

Active Role Modules
Target Painter.png Engine Suppressor.png Sentry Drone module.png Inhibitor Beam.png Heavy Guard Drone module.png 'Stretto' gun system.jpg

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png A1MA module.png

Special Module
Tackler chamelion.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
10 40 -20 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts.) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 565 156 109.5 3915 7605 119 2500 1
2 565 125 109.5 4268 8290 119 2500 1
3 565 125 109.5 4424 8594 119 2750 1
4 582 125 112.8 4424 8594 119 2750 1
5 605 125 117.2 4542 8822 119 3000 1
6 622 125 120.5 4620 8974 119 3000 1
7 622 125 120.5 4698 9050 119 3250 1
8 622 125 120.5 4698 9050 119 3500 1
9 639 125 123.8 4738 9126 119 3500 1
10 662 125 128.2 4738 9203 119 3750 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 237 284 90 88 72 66
2 237 284 90 88 72 66
3 239 286 93 88 72 66
4 239 286 93 88 72 66
5 239 286 93 88 72 66
6 240 288 95 88 72 66
7 242 290 98 88 72 66
8 244 292 100 88 90 83
9 245 294 102 88 90 83
10 245 294 102 88 90 83

Ship model