Lance Bartle

From Star Conflict Wiki
Jump to: navigation, search
Lance Bartle
Lance Bartle.png
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 16759
Hull 4737
Shield 9202
Energy 661
Speed 293

Available from the beginning:
Available at experience level 2:
Afterburner energy draw reduced by 20%.
Available at experience level 4:
Effects of "Tackler modules" increased by 25%.
Available at experience level 8:
Rotation speed increased by 25%.


Equipment upon purchase
Weapons
Assault Railgun 12 RailUp1 Icon.png SpaceMissile Standart.png
Active modules
'Stretto' gun system.jpg InfraredContermeasure Icon.png RepairDronesMedium Icon.png Inhibitor Beam.png
Ship modifiers
Engine EngineGenerator Icon.png Shared cooler icon.png
Capacitor CapacitorRecharging Icon.png EmergencyBarrier Icon.png
Shield Maneuver blocker.jpg ResistShldThermal Icon.png
Hull ArmorPlates Icon.png
CPU ProtonWall Icon.png WideScanner Icon.png

Special module Tackler chamelion.png


Buying price 6200000 Currency credits.png
Selling price 1550000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: JERICHO
Class: Fighter
Role: Tackler
Rank: 11

Description

A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.

The Army Lance Bartle is the military version of the promising fighter of the Yamato Family "Lance." Interestingly, the "Lance Bartle" was created by the Yamato designers, and Technologists performed only control functions.

Available equipment

Weapons
Ion Emitter 13 Singularity Cannon 11 Singularity Cannon 14 Assault Railgun 12 Assault Railgun 17 Gauss Cannon 13 Flux Phaser 12 Flux Phaser 17 Thilith Beam gun.png Gravi-Beamer 11 Gravi-Beamer 14

Missiles
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile Kinetic.png SpaceMissile PropulsionJammField.png

Active Role Modules
Target Painter.png Engine Suppressor.png Sentry Drone module.png Inhibitor Beam.png Heavy Guard Drone module.png 'Stretto' gun system.jpg

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png A1MA module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
25 55 -5 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 565 156 109 3915 7605 118 2500 1
2 565 125 109 4268 8290 118 2500 1
3 565 125 109 4424 8594 118 2750 1
4 582 125 113 4424 8594 118 2750 1
5 605 125 117 4542 8822 118 3000 1
6 622 125 120 4620 8974 118 3000 1
7 622 125 120 4698 9050 118 3250 1
8 622 125 120 4698 9050 118 3500 1
9 638 125 124 4737 9126 118 3500 1
10 661 125 128 4737 9202 118 3750 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 284 341 90 88 72 66
2 284 341 90 88 72 66
3 286 343 92 88 72 66
4 286 343 92 88 72 66
5 286 343 92 88 72 66
6 288 345 95 88 72 66
7 290 348 97 88 72 66
8 292 350 100 88 90 83
9 293 352 102 88 90 83
10 293 352 102 88 90 83



Ships
Recon.png Fighter (Icon).png Frigate (Icon).png Suppressor.png
Interceptors Fighters Frigates Destroyers